GAMIFICATION TO IMPROVE STUDENT ACTIVATION IN LEARNING

被引:2
|
作者
Elena Parra-Gonzalez, Ma [1 ]
Segura-Robles, Adrian [1 ]
Vazquez Cano, Esteban [2 ]
Lopez-Meneses, Eloy [3 ]
机构
[1] Univ Granada, Granada, Spain
[2] Univ Nacl Educ Distancia, Madrid, Spain
[3] Univ Pablo de Olavide, Seville, Spain
来源
TEXTO LIVRE-LINGUAGEM E TECNOLOGIA | 2020年 / 13卷 / 03期
关键词
Education; Gamification; Methodology; Activation; MOTIVATION; ACHIEVEMENT; EDUCATION; TEACHERS;
D O I
10.35699/1983-3652.2020.25846
中图分类号
H [语言、文字];
学科分类号
05 ;
摘要
Gamification is one of the current active methodologies used to motivate students and actively build their learning. In this research, activation is analyzed from the perspective of gamified experiences in university students. Within the set of dimensions developed and tested by the scientific literature, we value its importance as a precursor to other advantages for the educational development of students. The results indicate high activation values for students immersed in gamified activities, in addition to the fact that there are no sociodemographic variables that affect these types of values significantly.
引用
收藏
页码:278 / 293
页数:16
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