EMBODIMENT ONLINE AND INTERACTION IN MASSIVELY MULTIPLAYER ONLINE GAMES

被引:1
|
作者
Tietz, Alessandro [1 ]
机构
[1] Univ Kassel, Sociol, Kassel, Germany
关键词
Massively Multiplayer Online Games (MMOGs); World of Warcraft (WoW); Body (Embodiment); Face-to-Face;
D O I
10.1108/S0163-239620150000045006
中图分类号
C91 [社会学];
学科分类号
030301 ; 1204 ;
摘要
One can read the history of MMOGs as a history of the development of the body (avatar) in the internet. To make the classical terms of sociology of the body fit the field of MMOGs, this chapter builds on the social world perspective to leave the dichotomy between real (offline) and virtual (online) behind. MMOGs are seen as one of numerous social worlds (rooted in the here and now) and not as distant planets. In the Here and Now the body is an everyday matter of course. According to Goffman's interaction order Face-to-Face interaction is the prototype of interaction and the influence of technical artifacts (pen and paper, telephone, etc.) negates its constituting elements - immediacy and reciprocity. Immediacy and reciprocity are interrelated with the body. Although MMOGs are technical artifacts, MMOGs re-establish elements constituting the body. The avatar becomes a key artifact and an inescapable necessity in experiencing the world of MMOGs. Therefore compared to other online-places, MMOGs expand the accessibility that is typical for the internet with the possibility of "physical" presence. But this physical presence is rather a semiotic body (or body-social), than a body in physical terms. The avatar therefore seems to be an intersubjective accomplishment pointing to group affiliations. Applying to the body, it is therefore not just skin and bones it is also socially constructed. The avatar is expressed or embodied society.
引用
收藏
页码:119 / 136
页数:18
相关论文
共 50 条
  • [41] Operation analysis of massively multiplayer online games on unreliable resources
    Radu Prodan
    Alexandru Iosup
    [J]. Peer-to-Peer Networking and Applications, 2016, 9 : 1145 - 1161
  • [42] Massively multiplayer online games (MMOs) in the new media classroom
    Delwiche, Aaron
    [J]. EDUCATIONAL TECHNOLOGY & SOCIETY, 2006, 9 (03): : 160 - 172
  • [43] Multimedia traffic load distribution in massively multiplayer online games
    Im, Hyungjune
    Kim, Hyunchul
    Chon, Kilnam
    [J]. INFORMATION NETWORKING: ADVANCES IN DATA COMMUNICATIONS AND WIRELESS NETWORKS, 2006, 3961 : 873 - +
  • [44] Player guild dynamics and evolution in massively multiplayer online games
    Chen, Chien-Hsun
    Sun, Chuen-Tsai
    Hsieh, Jilung
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2008, 11 (03): : 293 - 301
  • [45] Addiction to Massively Multiplayer Online Role-Playing Games
    Ng, BD
    Wiemer-Hastings, P
    Hastings, W
    [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2004, 7 (03): : 298 - 299
  • [46] Interaction with the Game and Motivation among Players of Massively Multiplayer Online Role-Playing Games
    Fuster, Hector
    Carbonell, Xavier
    Chamarro, Andres
    Oberst, Ursula
    [J]. SPANISH JOURNAL OF PSYCHOLOGY, 2013, 16
  • [47] Online Multiplayer Games
    Bainbridge, William Sims
    [J]. Synthesis Lectures on Information Concepts, Retrieval, and Services, 2010, 1 (01): : 1 - 113
  • [48] Trust Management for Cheating Detection in Distributed Massively Multiplayer Online Games
    Prather, James
    Nix, Robert
    Jessup, Ryan
    [J]. 2017 15TH ANNUAL WORKSHOP ON NETWORK AND SYSTEMS SUPPORT FOR GAMES (NETGAMES), 2017, : 40 - 42
  • [49] Peer-to-peer live streaming for massively multiplayer online games
    Ahmad, Shakeel
    Bouras, Christos
    Buyukkaya, Eliya
    Hamzaoui, Raouf
    Papazois, Andreas
    Shani, Alex
    Simon, Gwendal
    Zhou, Fen
    [J]. 2012 IEEE 12TH INTERNATIONAL CONFERENCE ON PEER-TO-PEER COMPUTING (P2P), 2012, : 67 - +
  • [50] Gamers' Behaviour and Communication Analysis in Massively Multiplayer Online Games : A Survey
    Rezvani, Mohammad Hossein
    Khabiri, Diana
    [J]. 2018 2ND NATIONAL AND 1ST INTERNATIONAL DIGITAL GAMES RESEARCH CONFERENCE: TRENDS, TECHNOLOGIES, AND APPLICATIONS (DGRC), 2018, : 61 - 69