共 50 条
- [42] Digital Games for Entrepreneurial Learning, Innovation and Creativity: Examples and Evaluation Criteria [J]. PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON INNOVATION AND ENTREPRENEURSHIP, 2010, : 636 - 644
- [44] Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts [J]. ENTERTAINMENT COMPUTING - ICEC 2016, 2016, 9926 : 3 - 14
- [45] Playing Facilitators: Care and Tough Love in Games Based Learning Contexts [J]. PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 242 - 249
- [47] Cheating, Social Network Games & The Role of Platforms [J]. 2014 47TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2014, : 1687 - 1694
- [49] Cheating - Or Collaborative Learning? [J]. INTERNET JOURNAL OF ALLIED HEALTH SCIENCES AND PRACTICE, 2008, 6 (03):