Using Gamification Mechanisms and Digital Games in Structured and Unstructured Learning Contexts

被引:3
|
作者
Stanescu, Ioana Andreea [1 ]
Stefan, Antoniu [1 ]
Hauge, Jannicke Madeleine Baalsrud [2 ,3 ,4 ]
机构
[1] Adv Technol Syst, Str Tineretului 1, Targoviste 130029, Romania
[2] BIBA Bremer Inst Prod & Logist GmbH, Hochschulring 20, D-28359 Bremen, Germany
[3] Univ Bremen, Bibliothek Str 1, D-28359 Bremen, Germany
[4] Royal Inst Technol, Alfreds Nobels Alle 10, Stockholm, Sweden
来源
关键词
Lesson plan; Location-aware; Game customization; Tingo; VIDEO GAME;
D O I
10.1007/978-3-319-46100-7_1
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The transition from the pre-defined and often inflexible tools and practices of institutionalized mass-education towards dynamic and flexible learning contexts remains a challenge. Enabling rich and engaging learning experiences that consider the different progression rates and routes of each student require new approaches in education. This paper analyzes opportunities for employing gamification and digital games to construct navigable dynamic learning channels and enable pathways towards turning users into adaptive learners able to reach learning goals both in structured and unstructured contexts.
引用
收藏
页码:3 / 14
页数:12
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