共 50 条
- [22] Instructional Media and Teaching Methods for Engaging Children with Computer Programming [J]. 2014 14TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2014, : 768 - 770
- [23] BOLSTERING DEEP LEARNING WITH METHODS AND PLATFORMS FOR TEACHING PROGRAMMING [J]. AD ALTA-JOURNAL OF INTERDISCIPLINARY RESEARCH, 2022, 12 (02): : 308 - 313
- [24] An approach for the use of Learning Objects in teaching Computer Programming concepts [J]. 2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,
- [25] Blended teaching and learning of computer programming skills in engineering curricula [J]. Advances in Engineering Education, 2009, 1 (03): : 1 - 18
- [26] Project-driven Transfer Learning for Computer Programming Teaching [J]. 2ND INTERNATIONAL CONFERENCE ON HUMANITIES SCIENCE, MANAGEMENT AND EDUCATION TECHNOLOGY (HSMET 2017), 2017, : 489 - 493
- [27] Gamifying the Teaching and Learning Process in an Advanced Computer Programming Course [J]. COLLABORATION TECHNOLOGIES AND SOCIAL COMPUTING, COLLABTECH 2018, 2018, 11000 : 89 - 95
- [28] Teaching-Learning of Computer Programming: Advances in the Last Decade [J]. REVISTA CIENTIFICA, 2021, 42 (03): : 290 - 303
- [30] CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2017, 10 (02): : 219 - 235