We present an online narrative using video conferencing that is designed to facilitate collaborative storytelling using physical objects. Although research into the use of video conferencing platforms for storytelling and games is limited, we suggest that there is much to learn from a design space that includes interpretations of popular game formats like escape rooms, role-playing games, and board games. Drawing on examples from online and offline contexts, we focus on the tangible and embodied characteristics of these forms of play to identify narrative design opportunities for video conferencing platforms. We contribute the documentation of our research through design process, resulting in three preliminary design recommendations to help facilitate tangible and embodied remote storytelling.
机构:
Seoul Natl Univ, Sch Dent, Dept Periodontol, 101 Daehak Ro, Seoul 03080, South KoreaSeoul Natl Univ, Sch Dent, Dept Periodontol, 101 Daehak Ro, Seoul 03080, South Korea
Kim, Tae-Il
Journal of Periodontal and Implant Science,
2016,
46
(06):
: 361
-
361
机构:
WOODROW WILSON INT CTR SCHOLARS,KENNAN INST ADV RUSSIAN STUDIES,WASHINGTON,DC 20560WOODROW WILSON INT CTR SCHOLARS,KENNAN INST ADV RUSSIAN STUDIES,WASHINGTON,DC 20560