Together Alone

被引:5
|
作者
Harley, Daniel [1 ]
Grambart, Stefan [2 ]
Bergel, Rodrigo Skazufka [2 ]
Mazalek, Ali [2 ]
机构
[1] Univ Waterloo, Stratford Sch Interact Design & Business, Waterloo, ON, Canada
[2] Ryerson Univ, Synaesthet Media Lab, Toronto, ON, Canada
来源
TEI'22: PROCEEDINGS OF THE SIXTEENTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION | 2022年
关键词
Video conferencing; games; tangible; embodied; escape room; roleplaying; board games; narrative design;
D O I
10.1145/3490149.3501311
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present an online narrative using video conferencing that is designed to facilitate collaborative storytelling using physical objects. Although research into the use of video conferencing platforms for storytelling and games is limited, we suggest that there is much to learn from a design space that includes interpretations of popular game formats like escape rooms, role-playing games, and board games. Drawing on examples from online and offline contexts, we focus on the tangible and embodied characteristics of these forms of play to identify narrative design opportunities for video conferencing platforms. We contribute the documentation of our research through design process, resulting in three preliminary design recommendations to help facilitate tangible and embodied remote storytelling.
引用
收藏
页数:11
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