Exhibiting Mutator VR Procedural Art Evolves to Virtual Reality

被引:6
|
作者
Latham, William [1 ]
Todd, Stephen [1 ]
Todd, Peter [1 ]
Putnam, Lance [1 ]
机构
[1] Univ London, Dept Comp, Goldsmiths, London, England
基金
英国工程与自然科学研究理事会; 英国艺术与人文研究理事会; “创新英国”项目;
关键词
D O I
10.1162/leon_a_01857
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The authors mix "real" and "unreal" features and effects, inspired by surrealist art, to create highly immersive psychedelic organic experiences for the viewer-participant. Interface simplicity and discoverability is critical for VR exhibitions, as is the balance between an experience constrained by an artist's choices and a freer (but riskier) one with greater public choice. Public gallery installation of Mutator VR creates special challenges.
引用
收藏
页码:274 / 281
页数:8
相关论文
共 50 条
  • [1] Application and Challenges of Virtual Reality (VR) in Art Exhibition Planning
    Chen J.
    Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [2] Virtual Reality Websites(VR WEB)
    Sathe, Vinit
    Gupta, Piyush
    Kaushik, Karan
    Bhat, Suvarna
    Deshpande, Sachin
    2017 INTERNATIONAL CONFERENCE OF ELECTRONICS, COMMUNICATION AND AEROSPACE TECHNOLOGY (ICECA), VOL 1, 2017, : 647 - 652
  • [3] Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms
    Parker, Eryn
    Saker, Michael
    CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 2020, 26 (5-6): : 1159 - 1173
  • [4] A Comparative Analysis of Virtual Reality Art-making Software for the Production of VR holograms
    Pioaru, Ioana
    Stokes, David Taliesin
    PRACTICAL HOLOGRAPHY XXXIII: DISPLAYS, MATERIALS, AND APPLICATIONS, 2019, 10944
  • [5] Research on Art Teaching Practice Supported by Virtual Reality (VR) Technology in the Primary Schools
    Hui, Jing
    Zhou, Yueliang
    Oubibi, Mohamed
    Di, Weifeng
    Zhang, Lixin
    Zhang, Sijia
    SUSTAINABILITY, 2022, 14 (03)
  • [6] Impact of Virtual Reality on Pre-Procedural Anxiety Prior to Heart Catheterization: The VR-THEIA Study
    Ber, Ryan
    VanOosterhout, Stacie
    Van Loo, Lisa
    Redmond, Meaghan
    Parker, Jessica
    McNamara, David
    Madder, Ryan
    JOURNAL OF THE AMERICAN COLLEGE OF CARDIOLOGY, 2022, 80 (12) : B103 - B104
  • [7] Augmented reality and virtual reality: the power of AR and VR for business
    Huang, Songshan
    INFORMATION TECHNOLOGY & TOURISM, 2019, 21 (03) : 457 - 459
  • [8] Augmented reality (AR) and virtual reality (VR) applied in dentistry
    Huang, Ta-Ko
    Yang, Chi-Hsun
    Hsieh, Yu-Hsin
    Wang, Jen-Chyan
    Hung, Chun-Cheng
    KAOHSIUNG JOURNAL OF MEDICAL SCIENCES, 2018, 34 (04): : 243 - 248
  • [9] VR Juggler: A virtual platform for virtual reality application development
    Bierbaum, A
    Just, C
    Hartling, P
    Meinert, K
    Baker, A
    Cruz-Neira, C
    IEEE VIRTUAL REALITY 2001, PROCEEDINGS, 2001, : 89 - 96
  • [10] LevelEd VR: A virtual reality level editor and workflow for virtual reality level design
    Beever, Lee
    Pop, Serban
    John, Nigel W.
    2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), 2020, : 136 - 143