Application and Challenges of Virtual Reality (VR) in Art Exhibition Planning

被引:0
|
作者
Chen J. [1 ]
机构
[1] Sangmyung University Seoul Campus, Seoul
关键词
Art exhibition; Kinect somatosensory interaction; Sparse 3D map; Visualization scene; VR technology;
D O I
10.2478/amns-2024-1454
中图分类号
学科分类号
摘要
The combination of VR technology and art exhibition promotes a new form of art exhibition and enriches the multi-sensory experience of visitors. After analyzing the development form of VR art exhibition and the design process of VR art exhibition, this paper puts forward the solution countermeasures of using the sparse 3D map to optimize the presentation of virtual reality visualization scene, refining the 3D scene model and improving the presentation of the surface scene based on the Possion reconstruction for the lack of development of interactive experience in VR art exhibition. As well as based on the dimensions of interactive experiences, Kinect somatosensory interaction technology is used to update the interactive experience design in VR art exhibition planning. Explore the optimization effect of VR art exhibition planning, analyze the visitors' interactive experience task completion time, participation, and interactive experience degree, and put forward effective countermeasures for the future development of VR art exhibitions. The mean value of scores of VR exhibitions and offline exhibitions are 5.887 and 5.657, respectively, with a difference of 0.23 and a total score difference of 2.07, which indicates that the art exhibition constructed on the basis of VR has a better sense of experience. © 2024 Jiahui Chen, published by Sciendo.
引用
收藏
相关论文
共 50 条
  • [1] Application and Study on Virtual Reality Art in Exhibition Activities
    Li, Wei
    2014 2ND INTERNATIONAL CONFERENCE IN HUMANITIES, SOCIAL SCIENCES AND GLOBAL BUSINESS MANAGEMENT (ISSGBM 2014), VOL 29, 2014, 29 : 232 - 235
  • [2] Application of VR Technology in Virtual Exhibition System
    Shi, Jinyu
    Zhou, Zhiqiang
    Zhang, Yingxue
    Si, Zhanjun
    ADVANCED INTELLIGENT COMPUTING TECHNOLOGY AND APPLICATIONS, PT X, ICIC 2024, 2024, 14871 : 514 - 521
  • [3] Virtual reality (VR) and psychotherapy: Opportunities and challenges
    Glantz, K
    Durlach, NI
    Barnett, RC
    Aviles, WA
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1997, 6 (01) : 87 - 105
  • [4] Analysis on the Application of the Virtual Reality Technology in Urban Planning Art
    Lin, Jiali
    2014 2ND INTERNATIONAL CONFERENCE ON ECONOMIC, BUSINESS MANAGEMENT AND EDUCATION INNOVATION (EBMEI 2014), VOL 36, 2014, 36 : 280 - 284
  • [5] On Application of Virtual Reality Technology in Exhibition Design
    Pang, Wei
    2013 FOURTH INTERNATIONAL CONFERENCE ON EDUCATION AND SPORTS EDUCATION (ESE 2013), PT I, 2013, 11 : 606 - 610
  • [6] VR Juggler: A virtual platform for virtual reality application development
    Bierbaum, A
    Just, C
    Hartling, P
    Meinert, K
    Baker, A
    Cruz-Neira, C
    IEEE VIRTUAL REALITY 2001, PROCEEDINGS, 2001, : 89 - 96
  • [7] Needs analysis of virtual reality (VR) application in art appreciation for Chinese middle school students
    Li, Sitong
    Nasri, Nurfaradilla Mohamad
    Norman, Helmi
    COGENT EDUCATION, 2025, 12 (01):
  • [8] Research and Practice on Application of Virtual Reality Technology in Virtual Estate Exhibition
    Yu, Xiao
    CEIS 2011, 2011, 15
  • [9] Exhibiting Mutator VR Procedural Art Evolves to Virtual Reality
    Latham, William
    Todd, Stephen
    Todd, Peter
    Putnam, Lance
    LEONARDO, 2021, 54 (03) : 274 - 281
  • [10] Virtual Reality (VR) application in industry and education systems
    Ghazisaedy, Morteza
    ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2, 2009, : 806 - 810