Exhibiting Mutator VR Procedural Art Evolves to Virtual Reality

被引:6
|
作者
Latham, William [1 ]
Todd, Stephen [1 ]
Todd, Peter [1 ]
Putnam, Lance [1 ]
机构
[1] Univ London, Dept Comp, Goldsmiths, London, England
基金
英国工程与自然科学研究理事会; 英国艺术与人文研究理事会; “创新英国”项目;
关键词
D O I
10.1162/leon_a_01857
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Organic Art (William Latham and Stephen Todd, 1987) was reincarnated by the same authors with programmer and artist Peter Todd as Mutator2 (2013); Mutator2 was transitioned into VR as Mutator VR (2016) with programmer and artist Lance Putnam. The authors describe the graphics and audio systems of these works, particularly the procedural generation and visual effects and the creative exploitation of these effects within an art installation. The authors mix "real" and "unreal" features and effects, inspired by surrealist art, to create highly immersive psychedelic organic experiences for the viewer-participant. Interface simplicity and discoverability is critical for VR exhibitions, as is the balance between an experience constrained by an artist's choices and a freer (but riskier) one with greater public choice. Public gallery installation of Mutator VR creates special challenges.
引用
收藏
页码:274 / 281
页数:8
相关论文
共 50 条
  • [41] VR _VIRTUAL REALITY TECHNOLOGY: ITS CURRENT PARADOX
    Primavera, Tiziana
    GEOMEDIA, 2022, 26 (06) : 28 - 30
  • [42] "This would be sweet in VR"*: On the discursive newness of virtual reality
    Harley, Daniel
    NEW MEDIA & SOCIETY, 2024, 26 (04) : 2151 - 2167
  • [43] Sensory VR: Smelling, Touching, and Eating Virtual Reality
    Harley, Daniel
    Verni, Alexander
    Willis, Mackenzie
    Ng, Ashley
    Bozzo, Lucas
    Mazalek, Ali
    PROCEEDINGS OF THE TWELFTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION (TEI'18), 2018, : 386 - 397
  • [44] Virtual Reality (VR) application in industry and education systems
    Ghazisaedy, Morteza
    ICAIE 2009: PROCEEDINGS OF THE 2009 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND EDUCATION, VOLS 1 AND 2, 2009, : 806 - 810
  • [45] Geometry teaching experience in virtual reality with NeoTrie VR
    Cangas, Diego
    Morga, Grazyna
    Rodriguez, Jose L.
    PSYCHOLOGY SOCIETY & EDUCATION, 2019, 11 (03): : 355 - 366
  • [46] The "Botafumeiro" VR: Virtual reality in the liturgy of the Middle Ages
    Flores, J
    Ferro, JM
    Taboada, JA
    Arias, JE
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2003, 12 (02) : 222 - 228
  • [47] VIRTUAL REALITY FOR HEALTH BEHAVIOR MEASUREMENT: THE VR BUFFET
    Persky, Susan
    ANNALS OF BEHAVIORAL MEDICINE, 2018, 52 : S663 - S663
  • [48] Virtual Reality (VR) Assisted Geomatics lab Development
    Abd-Elrahman, A.
    Atwill, C.
    Gonzalez, A.
    Hernandez, K.
    Barry, D.
    Abd-Elrahman, Z.
    GEOSPATIAL WEEK 2023, VOL. 48-1, 2023, : 933 - 938
  • [49] User eXperience (UX) Evaluation in Virtual Reality (VR)
    Garcia, Matias
    Cano, Sandra
    Moreira, Fernando
    INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 1, WORLDCIST 2023, 2024, 799 : 207 - 215
  • [50] VR City: Software Analysis in Virtual Reality Environment
    Vincur, Juraj
    Navrat, Pavol
    Polasek, Ivan
    2017 IEEE INTERNATIONAL CONFERENCE ON SOFTWARE QUALITY, RELIABILITY AND SECURITY COMPANION (QRS-C), 2017, : 509 - 516