Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality

被引:11
|
作者
Rantala, Jussi [1 ]
Kangas, Jari [1 ]
Koskinen, Olli [1 ]
Nukarinen, Tomi [1 ]
Raisamo, Roope [1 ]
机构
[1] Tampere Univ, TAUCHI Res Ctr, Comp Sci, Tampere 33100, Finland
基金
芬兰科学院;
关键词
virtual reality; locomotion methods; locomotion techniques; visual observation; ENVIRONMENTS;
D O I
10.3390/mti5070031
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of teleport is suited for VR controllers and can minimize simulator sickness, but it can also reduce spatial awareness compared to continuous locomotion. Our aim was to create continuous, controller-based locomotion techniques that would support spatial awareness. We compared the new techniques, slider and grab, with teleport in a task where participants counted small visual targets in a VR environment. Task performance was assessed by asking participants to report how many visual targets they found. The results showed that slider and grab were significantly faster to use than teleport, and they did not cause significantly more simulator sickness than teleport. Moreover, the continuous techniques provided better spatial awareness than teleport.
引用
收藏
页数:13
相关论文
共 50 条
  • [1] Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality
    Pedersen, Astrid Krogh
    Isaksen, Halfdan
    Riedel, Mikkel Bjerregaard
    Jorgensen, Morten
    Paisa, Razvan
    Nilsson, Niels Christian
    [J]. 2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 98 - 102
  • [2] Effects of Controller-based Locomotion on Player Experience in a Virtual Reality Exploration Game
    Frommel, Julian
    Sonntag, Sven
    Weber, Michael
    [J]. PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
  • [3] Comparison of Eye-Based and Controller-Based Selection in Virtual Reality
    Hou, Wen-jun
    Chen, Xiao-lin
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2021, 37 (05) : 484 - 495
  • [4] Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality
    Song, Jianbin
    Shi, Rongkai
    Li, Yue
    Gao, BoYu
    Liang, Hai-Ning
    [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES, VR 2024, 2024, : 244 - 253
  • [5] AnimationVR - Interactive Controller-based Animating in Virtual Reality
    Vogel, Daniel
    Lubos, Paul
    Steinicke, Frank
    [J]. 2018 IEEE 1ST WORKSHOP ON ANIMATION IN VIRTUAL AND AUGMENTED ENVIRONMENTS (ANIVAE), 2018,
  • [6] AnimationVR - Interactive Controller-based Animating in Virtual Reality
    Vogel, Daniel
    Lubos, Paul
    Steinicke, Frank
    [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 843 - 843
  • [7] AnimationVR - Interactive Controller-Based Animating in Virtual Reality
    Vogel, Daniel
    Lubos, Paul
    Steinicke, Frank
    [J]. 25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 781 - 782
  • [8] Versatile Mixed-method Locomotion under Free-hand and Controller-based Virtual Reality Interfaces
    Franzluebbers, Anton
    Johnsen, Kyle
    [J]. 29TH ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, VRST 2023, 2023,
  • [9] Handheld controller-based locomotion in Virtual Reality as an approach to interactive music composition: insights from composers' preferences
    Tomasetti, Matteo
    Turchet, Luca
    [J]. DIGITAL CREATIVITY, 2024, 35 (03) : 234 - 258
  • [10] Comparison of Eye-Based and Controller-Based Selection in Virtual Reality (vol 37, pg 484, 2021)
    Hou, W-J
    Chen, X-L
    [J]. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2022,