Comparison of Controller-Based Locomotion Techniques for Visual Observation in Virtual Reality

被引:11
|
作者
Rantala, Jussi [1 ]
Kangas, Jari [1 ]
Koskinen, Olli [1 ]
Nukarinen, Tomi [1 ]
Raisamo, Roope [1 ]
机构
[1] Tampere Univ, TAUCHI Res Ctr, Comp Sci, Tampere 33100, Finland
基金
芬兰科学院;
关键词
virtual reality; locomotion methods; locomotion techniques; visual observation; ENVIRONMENTS;
D O I
10.3390/mti5070031
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Many virtual reality (VR) applications use teleport for locomotion. The non-continuous locomotion of teleport is suited for VR controllers and can minimize simulator sickness, but it can also reduce spatial awareness compared to continuous locomotion. Our aim was to create continuous, controller-based locomotion techniques that would support spatial awareness. We compared the new techniques, slider and grab, with teleport in a task where participants counted small visual targets in a VR environment. Task performance was assessed by asking participants to report how many visual targets they found. The results showed that slider and grab were significantly faster to use than teleport, and they did not cause significantly more simulator sickness than teleport. Moreover, the continuous techniques provided better spatial awareness than teleport.
引用
收藏
页数:13
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