Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality

被引:0
|
作者
Pedersen, Astrid Krogh [1 ]
Isaksen, Halfdan [1 ]
Riedel, Mikkel Bjerregaard [1 ]
Jorgensen, Morten [1 ]
Paisa, Razvan [1 ]
Nilsson, Niels Christian [1 ]
机构
[1] Aalborg Univ, Aalborg, Denmark
关键词
Human-centered computing-Human cornputer interaction (HCI)-Interaction paradigms-Virtualreality; Human-centered computing-Human computer interaction (HCI)-Interaction devices Haptic devices;
D O I
10.1109/VRW58643.2023.00026
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This work-in-progress paper details a user study comparing three techniques for grasping virtual objects that differ in terms of how the firmness of users' grip of the controller affects the behavior of the virtual object: firm grip uses a direct mapping between the movement of the controller and object, firm+Floose grip allows gravity to affect the object when the grip is less firm, and variable force grip varies the extent to which the object responds to gravity depending on how forceful the user's grip is. The study did not reveal any differences between the conditions in terms of perceived task load and usability. However, our findings suggest that variable force grip may be perceived as the most realistic, and we found some indication that variable force grip may impair task completion time.
引用
收藏
页码:98 / 102
页数:5
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