Digital Learning Game Scenario A Pedagogical Pattern Applied to Serious Game Design

被引:2
|
作者
Hotte, Richard [1 ]
Ferreira, Susan M. [1 ]
Abdessettar, Sadd [1 ]
Gouin-Vallerand, Charles [1 ]
机构
[1] TELUQ UQ, LICEF Res Ctr, 5800 Rue St Denis, Montreal, PQ, Canada
关键词
Serious Games Design; Pedagogical Pattern; Mobile Learning Application; Learning Game Scenario; Educational Montessori Approach; Instructional Modeling Technique;
D O I
10.5220/0006260300870094
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The design of educational Serious Games (SG) remains a difficult operation which requires a tight weave between practices in instructional design and game design to be effective. Despite excellent works in the domain, the balance problem increases more significantly in the mobile learning system development such as Kids Smart Mobile School (KSMS) as a SG. KSMS is a school that aims to provide learning from K to 12 in Math and English as a Second Language to children without access to school in developing countries. This paper proposes a solution by designing a pedagogical pattern of a Learning Game Scenario, based on the educational Montessori approach mixed up with instructional engineering technique. This pattern is applicable to the various learning phases, making up the structure cognitive and pedagogical of KSMS. Moreover, this paper indicates how this pedagogical pattern makes easier the communication between members of an interdisciplinary team in different phases of design and development.
引用
收藏
页码:87 / 94
页数:8
相关论文
共 50 条
  • [11] Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design
    Abbott, Daisy
    Chatzifoti, Olga
    Ferguson, Jamie
    Louchart, Sandy Jean-Jacques
    Stals, Shenando
    PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON GAME JAMS, HACKATHONS AND GAME CREATION EVENTS, ICGJ 2023, 2023, : 28 - 36
  • [12] The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning
    Shintaku, Kayo
    INTERNATIONAL JOURNAL OF COMPUTER-ASSISTED LANGUAGE LEARNING AND TEACHING, 2016, 6 (04) : 36 - 55
  • [13] Computing game and learning state in serious game for learning
    Agustin, Ririn Dwi
    Purwarianti, Ayu
    Surendro, Kridanto
    Suwardi, Iping S.
    Telkomnika (Telecommunication Computing Electronics and Control), 2015, 13 (04) : 1422 - 1436
  • [14] From Learning to Game Mechanics: the Design and the Analysis of a Serious Game for Computer Literacy
    Baldeon, J.
    Rodriguez, I.
    Puig, A.
    Gomez, D.
    Grau, S.
    2016 11TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2016,
  • [15] BrainPlay: Serious Game, Serious Learning?
    Morrison, Gillian
    PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 680 - 686
  • [16] Toward Design Pattern of Digital Game-Based Learning for Thai Language Learning
    Sriharee, Gridaphat
    PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 626 - 633
  • [17] DESIGN PATTERN CANVAS: AN INTRODUCTION TO UNIFIED SERIOUS GAME DESIGN PATTERNS
    Zavcer, Gregor
    Mayr, Simon
    Petta, Paolo
    INTERDISCIPLINARY DESCRIPTION OF COMPLEX SYSTEMS, 2014, 12 (04) : 280 - 292
  • [18] Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education
    Kalmpourtzis, George
    Romero, Margarida
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2020, 7 (04): : 75 - 88
  • [19] Participatory Game Design for the INTERACCT Serious Game for Health
    Kayali, Fares
    Peters, Konrad
    Kuczwara, Jens
    Reithofer, Andrea
    Martinek, Daniel
    Woelfle, Rebecca
    Mateus-Berr, Ruth
    Lehner, Zsuzsanna
    Silbernagl, Marisa
    Sprung, Manuel
    Lawitschka, Anita
    Hlavacs, Helmut
    SERIOUS GAMES, JCSG 2015, 2015, 9090 : 13 - 25
  • [20] Action research as a game design methodology for a serious game
    Contreras-Espinosa, Ruth S.
    Luis Eguia-Gomez, Jose
    Solano Albajes, Lluis
    RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2016, 19 (02): : 71 - 90