Neuroeducational Research in the Design and use of Games-Based Teaching

被引:0
|
作者
Holmes, Wayne [1 ,2 ]
Howard-Jones, Paul [3 ]
Tanimoto, Erico [3 ]
Jones, Carol [4 ]
Demetriou, Skevi [3 ]
Morgan, Owen [4 ]
Perkins, Philip [5 ]
Davies, Neil [5 ]
机构
[1] Univ Oxford, Dept Educ, Oxford OX1 2JD, England
[2] Zondle, London, England
[3] Univ Bristol, Grad Sch Educ, Bristol, Avon, England
[4] Chepstow Sch, Chepstow, Wales
[5] Duffryn Comprehens Sch, Newport, Shrops, England
来源
PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2 | 2013年
关键词
teaching; games; neuroscience; motivation; rewards; pedagogy; LEARNING GAMES; DOPAMINE; NEUROSCIENCE; UNCERTAINTY; TEACHERS;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Research has shown that a games-based approach to learning can have many positive effects in the classroom, although less attention has been paid to the potential of applying a games-based approach to teaching. Meanwhile, recent research into the brain's reward system has provided fresh understanding about the educational potential of games and associated underlying cognitive and neural processes. However, the harnessing of neuroscientific understanding for educational benefit presents many challenges, not least because it potentially impacts on pedagogical theory as well as technological design, with outcomes in the classroom likely to depend on a successful interaction of both. The effective design and implementation of games-based teaching might thus require a judicious interrelation of insights from diverse theoretical perspectives, such as neuroscientific, pedagogical and classroom praxis. Here we report on the design-based research of a web app, known as zondle Team Play (zTP), that allows teachers to use a games-based approach to teaching whole-classes and which draws on learning theory, the practicalities of classrooms, and concepts from neuroscience. zTP was developed iteratively with teachers, in five cycles of design, intervention, analysis and reflection. Rather than just exploring 'what works' in terms of the technology, iterative prototyping helped us explore aspects of classroom praxis and affordances of the technological design that were contingent upon each other. Reflection revealed many potential benefits of a neuroeducational approach to the design of a teaching game, including the development of related pedagogy, identification of immediate and future neuroeducational research questions and the development of language and terms suitable for communicating across interdisciplinary boundaries.
引用
收藏
页码:235 / 243
页数:9
相关论文
共 50 条
  • [11] Digital Games-Based Learning for Children
    Noor, Azli M. M.
    Nor, Azan M. Z.
    Shamsul, Bahri C. W.
    INTERNATIONAL SYMPOSIUM OF INFORMATION TECHNOLOGY 2008, VOLS 1-4, PROCEEDINGS: COGNITIVE INFORMATICS: BRIDGING NATURAL AND ARTIFICIAL KNOWLEDGE, 2008, : 356 - +
  • [12] IMPLEMENTATION ISSUES WITH GAMES-BASED ASSESSMENT
    Awwal, Nafisa
    Scoular, Claire
    Griffin, Patrick
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 905 - 910
  • [13] Using an Online Games-Based Learning Approach to Teach Database Design Concepts
    Connolly, Thomas M.
    Stansfield, Mark
    McLellan, Evelyn
    ELECTRONIC JOURNAL OF E-LEARNING, 2006, 4 (01): : 103 - 109
  • [14] Teaching Research based on Mobile Games
    Cui, Yansong
    PROCEEDINGS OF THE 2015 INTERNATIONAL CONFERENCE ON SOCIAL SCIENCE, EDUCATION MANAGEMENT AND SPORTS EDUCATION, 2015, 39 : 1500 - 1502
  • [15] A Refined Evaluation Framework for Games-Based Learning
    Hainey, Thomas
    Connolly, Thomas
    Boyle, Liz
    PROCEEDINGS OF THE 4TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2010, : 97 - 105
  • [16] Games-Based Therapy to Stimulate Speech in Children
    Fardoun, Habib M.
    Katib, Iyad A.
    Cipres, Antonio Paules
    ICTS FOR IMPROVING PATIENTS REHABILITATION RESEARCH TECHNIQUES, REHAB 2014, 2015, 515 : 68 - 77
  • [17] Dynamic games-based modeling of electricity markets
    Visudhiphan, P
    Ilic, MD
    IEEE POWER ENGINEERING SOCIETY - 1999 WINTER MEETING, VOLS 1 AND 2, 1999, : 274 - 281
  • [18] CREATING AND IMPLEMENTING A GAMES-BASED APPROACH TO ONLINE TEACHING BY CREATING A NEW SET OF BEST PRACTICES
    Barrett, Bob
    EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, : 6376 - 6380
  • [19] Editorial: Games-based learning for social change
    Di Paolo, Roberto
    Bisanti, Matteo
    Chiarello, Fabio
    Di Guida, Sibilla
    Pizziol, Veronica
    FRONTIERS IN EDUCATION, 2024, 9
  • [20] What's Missing: The Role of Instructional Design in Children's Games-Based Learning
    Benton, Laura
    Vasalou, Asimina
    Barendregt, Wolmet
    Bunting, Leona
    Revesz, Andrea
    CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,