共 50 条
- [43] From Motion Capture to Real-Time Character Animation [J]. MOTION IN GAMES, FIRST INTERNATIONAL WORKSHOP, MIG 2008, 2008, 5277 : 72 - +
- [44] Towards Scalable and Real-time Markerless Motion Capture [J]. 2022 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2022), 2022, : 715 - 716
- [46] Real-time video based motion capture system based on color and edge distributions [J]. IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOL I AND II, PROCEEDINGS, 2002, : A333 - A336
- [47] Robust Real-time Stereo-based Markerless Human Motion Capture [J]. 2008 8TH IEEE-RAS INTERNATIONAL CONFERENCE ON HUMANOID ROBOTS (HUMANOIDS 2008), 2008, : 347 - 354
- [48] Real-time control of 7R manipulator based on motion capture [J]. Jixie Gongcheng Xuebao, 23 (68-73):
- [49] Real-Time Human Motion Capture Based on Wearable Inertial Sensor Networks [J]. IEEE INTERNET OF THINGS JOURNAL, 2022, 9 (11): : 8953 - 8966
- [50] MIMIC: Real-time marker-free motion capture system to create an agent in the virtual space [J]. INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS, 2002, : 48 - 49