The effects of board games on creative potential

被引:5
|
作者
Mercier, Maxence [1 ,2 ]
Lubart, Todd [1 ,2 ]
机构
[1] Univ Paris, LaPEA, 71 Ave Edouard Vaillant, F-92100 Boulogne, France
[2] Univ Gustave Eiffel, Boulogne, France
来源
JOURNAL OF CREATIVE BEHAVIOR | 2021年 / 55卷 / 03期
关键词
creativity; creative potential; divergent thinking; board game; game; training; CHILDREN; LIMITS;
D O I
10.1002/jocb.494
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
The current study aimed to investigate whether board games could be used to improve creative potential. Games have proven to be effective learning tools, and some studies have indicated positive links between creativity and other types of games, namely video games and role-playing games. However, less is known regarding board games' potential benefits on creativity. This exploratory study compared two types of board games: creative and non-creative board games. We used a within-subject repeated-measurement design, in which participants played to both types of games, across two sessions separated by one week. We assessed creative potential with a divergent thinking task, using fluency and originality as indicators. We controlled for openness, mood states, and enjoyment. Results suggest an improvement of originality after playing both types of games, whereas no differences were observed for fluency. Considering the base level of participants, we found improvement for low-performing participants specifically, in both fluency and originality, although analyses' limited statistical power may have impacted the findings. These findings provide a first step in the study of creativity and board games and suggest they could help temporarily improve one's divergent thinking capacity.
引用
收藏
页码:875 / 885
页数:11
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