The ludic medievalism of board games

被引:0
|
作者
Xavier de Lima, Douglas Mota [1 ,2 ]
机构
[1] Univ Fed Oeste Para Ufopa, Hist Antiga & Medieval, Santarem, PA, Brazil
[2] Legatio Grp Pesquisa Ensino & Extensao Hist Medie, Santarem, PA, Brazil
来源
ANTITESES | 2020年 / 13卷 / 26期
关键词
Middle Ages; Medievalism; Games; Board Games; Eurogames;
D O I
10.5433/1984-3356.2020v13n26p181
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
The Middle Ages have mobilized the interest of different generations in the contemporary world, being widely present in literature, cinema, TV series, comic books and games, be they electronic or analog games. In this sense, the article analyzes the medievalismo - understood as the reception of the Middle Ages in the post-medieval period - in modern board games. The selection of games was held in two sites related to the theme, one international and the other Brazilian, and included a set of 20 Eurogames. Through the analyzed games it is possible to recognize some signs that refer to the representation of the Middle Ages in board games, which form a visual lexicon that evokes the Middle Ages present in the contemporary imagination.
引用
收藏
页码:181 / 216
页数:36
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