Programmable vertex processing unit for mobile game development

被引:0
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作者
Kim, Tae-Young [1 ]
Oh, Kyoung-Su
Shin, Byeong-Seok
Lim, CheolSu
机构
[1] Seokyeong Univ, Dept Comp Engn, Seoul 136704, South Korea
[2] Soongsil Univ, Dept Media, Seoul 156743, South Korea
[3] Inha Univ, Dept Comp Engn, Inchon 402751, South Korea
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中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Programmable vertex processing unit increases flexibility and enables customizations of transformation and lighting in the graphics pipeline. Because most embedded systems such as mobile phones and PDA's have only the fixed-function pipeline, various special effects essential in development of realistic 3D games are not provided. We designed and implemented a programmable vertex processing unit for mobile devices based on the OpenGL ES 2.0 specification. It can be used as a development platform for 3D mobile games. Also, assembly instruction set and encoding scheme are examples of standard interface to high-level shading languages.
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页码:187 / 192
页数:6
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