Putting the Long-Term into Behavior Change

被引:2
|
作者
de Weerd, Harmen [1 ]
Degens, Nick [1 ]
机构
[1] Hanze Univ Appl Sci, Res Grp User Ctr Design, Groningen, Netherlands
来源
关键词
Behavior change; Long-term effects; Behavior change techniques; SELF-EFFICACY; GAME; FEAR;
D O I
10.1007/978-3-030-11548-7_7
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a longterm behavior change timeline.
引用
收藏
页码:71 / 81
页数:11
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