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Putting the Long-Term into Behavior Change
被引:3
|作者:
de Weerd, Harmen
[1
]
Degens, Nick
[1
]
机构:
[1] Hanze Univ Appl Sci, Res Grp User Ctr Design, Groningen, Netherlands
来源:
关键词:
Behavior change;
Long-term effects;
Behavior change techniques;
SELF-EFFICACY;
GAME;
FEAR;
D O I:
10.1007/978-3-030-11548-7_7
中图分类号:
TP3 [计算技术、计算机技术];
学科分类号:
0812 ;
摘要:
Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a longterm behavior change timeline.
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页码:71 / 81
页数:11
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