Behavior change is a topic that is of great interest to many people. People can use apps to exercise more, eat healthier, or learn a new skill, but and digital interventions and games are also used by policy makers and companies to create a safe environment for the general public or to increase sales. Given this interest in behavior change, it is not surprising that this topic has seen a lot of interest from the scientific community. This has resulted in a wide range of theories and techniques to bring about behavior change. However, maintaining behavior change is rarely addressed, and as a result poorly understood. In this paper, we take a first step in the design of digital interventions for long-term behavior change by placing a range of behavior change techniques on a longterm behavior change timeline.
机构:
North Carolina State Univ, Sch Architecture, Coll Design, Raleigh, NC 27695 USANorth Carolina State Univ, Sch Architecture, Coll Design, Raleigh, NC 27695 USA
Hallowell, George
Baran, Perver
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机构:
North Carolina State Univ, Ctr Geospatial Analyt, Raleigh, NC USA
North Carolina State Univ, Coll Design, PhD Design Program, Raleigh, NC USANorth Carolina State Univ, Sch Architecture, Coll Design, Raleigh, NC 27695 USA