Raising engagement in e-learning through gamification

被引:0
|
作者
Muntean, Cristina Ioana [1 ]
机构
[1] Univ Babes Bolyai, R-3400 Cluj Napoca, Romania
关键词
gamification; e-learning;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Games are part of day to day lift, entertaining users, but at the same time modelling behaviors. By applying game mechanics and dynamics to tasks and e-learning processes we can increase user engagement with an e-learning application and its specific tasks. While having multiple uses in commercial practices, gamification implies well established techniques similar to those found in games. We will take a closer look at the ones that are appropriate to the learning process and moreover to e-learning and analyze relevant examples.
引用
收藏
页码:323 / 329
页数:7
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