Technological Aspects of the Gamification Model for e-Learning Participant's Engagement

被引:3
|
作者
Gudoniene, Daina [1 ]
Bartkute, Reda [2 ]
Rutkauskiene, Danguole [2 ]
Blazauskas, Tomas [2 ]
机构
[1] Vilnius Univ, Inst Math & Informat, Akad St 4, LT-08663 Vilnius, Lithuania
[2] Kaunas Technol Univ, Fac Informat, Studentu St 50, LT-51368 Kaunas, Lithuania
来源
BALTIC JOURNAL OF MODERN COMPUTING | 2016年 / 4卷 / 04期
关键词
gamification models; technological aspects; motivational tools; engagement; gamification;
D O I
10.22364/bjmc.2016.4.4.25
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Gamification has been a popular object of researches in various fields. Many researches were made on various aspects of gamification and just very few were oriented to the influence of technological aspects for e-learning participant's engagement. The challenge for our designed model was to find out the new effective ways for the engagement of the students. This paper analysis the prevailing technological aspects and technologies used in e-learning process as well as implementation of various technological solutions in learning platforms. Also, this paper presents a new model of technological aspects of gamification, which was implemented at the Faculty of Informatics to engage students to get better results in learning programming.
引用
收藏
页码:1008 / 1015
页数:8
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