Power-Performance Modelling of Mobile Gaming Workloads on Heterogeneous MPSoCs

被引:21
|
作者
Pathania, Anuj [1 ]
Irimiea, Alexandru Eugen [2 ]
Prakash, Alok [2 ]
Mitra, Tulika [2 ]
机构
[1] Karlsruhe Inst Technol, D-76021 Karlsruhe, Germany
[2] Natl Univ Singapore, Singapore 117548, Singapore
关键词
GPU; Power-Performance Model; Games;
D O I
10.1145/2744769.2744894
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Games have emerged as one of the most popular applications on mobile platforms. Recent platforms are now equipped with Heterogeneous Multiprocessor System-on-Chips (HMPSoCs) tightly integrating CPUs and GPUs on the same chip. This configuration enables high-end gaming on the platform but at the cost of high power consumption rapidly draining the underlying limited-capacity battery. The HMPSoCs are capable of independent Dynamic Voltage and Frequency Scaling (DVFS) for CPUs and GPUs for reduction in platform's power consumption. State-of-the-art power manager for mobile games on HMPSoCs oversimplifies the complex CPU-GPU interplay. In this paper, we develop power-performance models predicting the impact of DVFS on mobile gaming workloads. Based on our models, we propose an efficient power management strategy and implement it on an Odroid-XU+E mobile platform. Measurements on the platform show that our power manager provides on average 20% increase in performance per watt when compared to the state-of-the-art.
引用
收藏
页数:6
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