共 50 条
- [1] Developing a Serious Game for Girls: Design of Avatars and Non-Player Characters [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 657 - 666
- [2] Intelligent Behavioral Design of Non-player Characters in a FPS Video Game Through PSO [J]. ADVANCES IN SWARM INTELLIGENCE, ICSI 2017, PT I, 2017, 10385 : 246 - 254
- [3] Augmented board game with 3D player characters [J]. PROCEEDINGS OF CGAMES'2007: 11TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: AI, ANIMATION, MOBILE, EDUCATIONAL AND SERIOUS GAMES, 2007, 2007, : 31 - 34
- [4] Engaging pictograms! A Methodology for Graphic Design in enhancing Player Engagement As Applied to the Design of a Serious Game for Nepalese Women with Low Literacy [J]. DH '18: PROCEEDINGS OF THE 2018 INTERNATIONAL CONFERENCE ON DIGITAL HEALTH, 2018, : 30 - 34
- [5] Turning Data into People Player perspectives on game addiction [J]. 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE TECHNOLOGIES AND GAMES, 2015, : 76 - 83
- [7] Evolutionary Behavioral Design of Non-Player Characters in a FPS Video Game Through Particle Swarm Optimization [J]. 2019 13TH INTERNATIONAL CONFERENCE ON SOFTWARE, KNOWLEDGE, INFORMATION MANAGEMENT AND APPLICATIONS (SKIMA), 2019,
- [8] Motivational Game Design Factors In Player-Game Adaptivity [J]. EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 683 - 686
- [9] Player Age and Affordance Theory in Game Design [J]. 19TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON(R) 2018), 2018, : 27 - 34
- [10] The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters [J]. CHI PLAY'19: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2019, : 453 - 465