Evolutionary Behavioral Design of Non-Player Characters in a FPS Video Game Through Particle Swarm Optimization

被引:6
|
作者
Diaz, Guillermo [1 ]
Iglesias, Andres [2 ,3 ]
机构
[1] Univ Pompeu Fabra, Creat Video Games, Barcelona, Spain
[2] Toho Univ, Dept Informat Sci, Fac Sci, Funabashi, Chiba, Japan
[3] Univ Cantabria, Dept Appl Math & Computat Sci, Santander, Spain
关键词
evolutionary design; video game; artificial intelligence; non-player characters; behavioral simulation; swarm intelligence; particle swarm optimization; ANIMATION; FRAMEWORK;
D O I
10.1109/skima47702.2019.8982467
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Evolutionary computation covers the family of artificial intelligence techniques inspired by nature and biological evolution. These methods, such as swarm intelligence, may have a very positive impact on video games, for instance, for the design of Non-Player Characters (NPCs) to obtain a realistic intelligent behavior in a simple way. To this aim, we describe an evolutionary behavioral design of NPCs using particle swarm optimization in a first-person shooter video game. Several computer experiments have been carried out to analyze the feasibility and performance of this approach. Our experimental results show that the proposed method performs very well and can be successfully used in a fully automatic (i.e., without any human player) and efficient way.
引用
收藏
页数:8
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