Intelligent Behavioral Design of Non-player Characters in a FPS Video Game Through PSO

被引:2
|
作者
Diaz, Guillermo [1 ]
Iglesias, Andres [2 ,3 ]
机构
[1] Univ Pompeu Fabra, Master Program Creat Video Games, Balmes Bldg,Balmes 132-134, Barcelona 08008, Spain
[2] Toho Univ, Fac Sci, Dept Informat Sci, 2-2-1 Miyama, Funabashi, Chiba 2748510, Japan
[3] Univ Cantabria, Dept Appl Math & Computat Sci, Avda Castros S-N, E-39005 Santander, Spain
关键词
Swarm intelligence; Particle swarm optimization; Video game; Non-player characters; Intelligent behavioral design; ANIMATION; FRAMEWORK;
D O I
10.1007/978-3-319-61824-1_27
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Although barely explored so far, swarm intelligence can arguably have a profound impact on video games; for instance, as a simple yet effective approach for the realistic intelligent behavior of Non-Player Characters (NPCs). In this context, we describe the application of particle swarm optimization to the behavioral design of NPCs in a first-person shooter video game. The feasibility and performance of our method is analyzed through some computer experiments. They show that the proposed approach performs very well and can be successfully used in a fully automatic (i.e., without any human player) and efficient way.
引用
收藏
页码:246 / 254
页数:9
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