Simulation Research for Android platform based on Unity3D

被引:0
|
作者
Hong Guang [1 ]
Bai Weibing [1 ]
Zhang Shuai [1 ]
机构
[1] Wuhan Mech Technol Coll, Dept 5, Wuhan 430075, Peoples R China
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper, we gave out android development flow in unity3d engine. Firstly setting up Android Developer environment, and then interactive design, scene optimization and debug, finally Release the application. Scene optimization is vital for an android application. Reducing the triangle and node is an effective step to simplify model. Interactive action is the other pivotal section. Establish the math model of a vehicle, design process of special case, and implement the movement of wheel and aircraft. We designed an android application instance at length. The simulation environment includes three layers and six modules. Three layers are interface layer, management layer, data layer; six modules is the simulation system main control module, model library management module, algorithms library management module, communication management module communication protocol module, simulation operation control module, simulation data library. The results show the framework of the simulation environment is applied and the method used to optimize scene is efficient.
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页码:1922 / 1925
页数:4
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