Planetary-Scale Geospatial Open Platform Based on the Unity3D Environment

被引:19
|
作者
Lee, Ahyun [1 ]
Chang, Yoon-Seop [1 ]
Jang, Insung [1 ]
机构
[1] Elect & Telecommun Res Inst ETRI, City & Geospatial ICT Res Sect, 218 Gajeong Ro, Daejeon 34129, South Korea
关键词
geographic information systems; terrain mapping; 3-D map; DIGITAL TWIN; WEB;
D O I
10.3390/s20205967
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Digital twin technology based on building a virtual digital city similar to a real one enables the simulation of urban phenomena or the design of a city. A geospatial platform is an essential supporting component of digital twin cities. In this study, we propose a planetary-scale geospatial open platform that can be used easily in the most widely used game engine environment. The proposed platform can visualize large-capacity geospatial data in real time because it organizes and manages various types of data based on quadtree tiles. The proposed rendering tile decision method provides constant geospatial data visualization according to the camera controls of the user. The platform implemented is based on Unity3D, and therefore, one can use it easily by importing the proposed asset library. The proposed geospatial platform is available on the Asset Store. We believe that the proposed platform can meet the needs of various three-dimensional (3-D) geospatial applications.
引用
收藏
页码:1 / 19
页数:20
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