On Matchmaking for Multiplayer Cloud Gaming

被引:0
|
作者
Guan, Yitong [1 ]
Deng, Yunhua [1 ]
Tang, Xueyan [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Sci & Engn, Singapore, Singapore
关键词
DISTRIBUTED INTERACTIVE APPLICATIONS; CLIENT ASSIGNMENT;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Matchmaking is the process of grouping players together to set up game sessions in multiplayer online games. In this paper, we focus on the matchmaking for multiplayer cloud gaming (MCG). We formulate the MCG matchmaking problem with the objectives of maximizing the number of game sessions formed and minimizing the cost of cloud servers rented to serve the sessions. We propose a two-step matchmaking framework and several heuristic algorithms to assign players to servers. Experimental evaluations are conducted with real Internet latency data.
引用
收藏
页码:31 / 33
页数:3
相关论文
共 50 条
  • [41] UAV Multiplayer Platform for Real-Time Online Gaming
    Safadinho, David
    Ramos, Joao
    Ribeiro, Roberto
    Caetano, Rafael
    Pereira, Antonio
    RECENT ADVANCES IN INFORMATION SYSTEMS AND TECHNOLOGIES, VOL 3, 2017, 571 : 577 - 585
  • [42] Demulti Display: A Multiplayer Gaming Environment for Mitigating the Skills Gap
    Yamashita, Shogo
    Rekimoto, Jun
    Mastuda, Akira
    Hamanishi, Natsuki
    Suwa, Shunichi
    PROCEEDINGS OF THE ELEVENTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION (TEI'17), 2017, : 457 - 463
  • [43] Measuring Flow Using Psychophysiological Data in a Multiplayer Gaming Context
    Bastarache-Roberge, Marie-Christine
    Leger, Pierre-Majorique
    Courtemanche, Francois
    Senecal, Sylvain
    Fredette, Marc
    INFORMATION SYSTEMS AND NEUROSCIENCE: GMUNDEN RETREAT ON NEUROIS 2015, 2015, : 187 - 191
  • [44] Safer with a partner: Exploring the emotional consequences of multiplayer video gaming
    Mihan, Robert
    Anisimowicz, Yvonne
    Nicki, Richard
    COMPUTERS IN HUMAN BEHAVIOR, 2015, 44 : 299 - 304
  • [45] Multiplayer Online Battle Arena Games: Attractive Matchmaking via Group Role Assignment
    Li, Zeyu
    Zhu, Haibin
    Liu, Dongning
    IEEE SYSTEMS MAN AND CYBERNETICS MAGAZINE, 2024, 10 (02): : 40 - 51
  • [46] Cloud Service Matchmaking using Constraint Programming
    Zilci, Begum Ilke
    Slawik, Mathias
    Kuepper, Axel
    2015 IEEE 24TH INTERNATIONAL CONFERENCE ON ENABLING TECHNOLOGIES - INFRASTRUCTURE FOR COLLABORATIVE ENTERPRISES, 2015, : 63 - 68
  • [47] Enabling Adaptive Cloud Gaming in an Open-Source Cloud Gaming Platform
    Hong, Hua-Jun
    Hsu, Chih-Fan
    Tsai, Tsung-Han
    Huang, Chun-Ying
    Chen, Kuan-Ta
    Hsu, Cheng-Hsin
    IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2015, 25 (12) : 2078 - 2091
  • [48] Cost-Efficient and Quality of Experience-Aware Provisioning of Virtual Machines for Multiplayer Cloud Gaming in Geographically Distributed Data Centers
    Gao, Yongqiang
    Wang, Lin
    Zhou, Jiantao
    IEEE ACCESS, 2019, 7 : 142574 - 142585
  • [49] Delay Characteristics and Server Update Optimization of Multiplayer Gaming in Mobile Environment
    Kiss, Gabor
    Levendovszky, Janos
    Molnar, Sandor
    Tran-Thanh, Long
    2010 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS, 2010,
  • [50] Gaming Social Capital: Exploring Civic Value in Multiplayer Video Games
    Molyneux, Logan
    Vasudevan, Krishnan
    Gil de Zuniga, Homero
    JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, 2015, 20 (04): : 381 - 399