On Matchmaking for Multiplayer Cloud Gaming

被引:0
|
作者
Guan, Yitong [1 ]
Deng, Yunhua [1 ]
Tang, Xueyan [1 ]
机构
[1] Nanyang Technol Univ, Sch Comp Sci & Engn, Singapore, Singapore
关键词
DISTRIBUTED INTERACTIVE APPLICATIONS; CLIENT ASSIGNMENT;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Matchmaking is the process of grouping players together to set up game sessions in multiplayer online games. In this paper, we focus on the matchmaking for multiplayer cloud gaming (MCG). We formulate the MCG matchmaking problem with the objectives of maximizing the number of game sessions formed and minimizing the cost of cloud servers rented to serve the sessions. We propose a two-step matchmaking framework and several heuristic algorithms to assign players to servers. Experimental evaluations are conducted with real Internet latency data.
引用
收藏
页码:31 / 33
页数:3
相关论文
共 50 条
  • [21] Multiplayer. The social aspects of digital gaming
    不详
    COMUNICACIO-REVISTA DE RECERCA I D ANALISI, 2015, 32 (01): : 142 - 142
  • [22] Multiplayer networked gaming with the session initiation protocol
    Singh, A
    Acharya, A
    COMPUTER NETWORKS, 2005, 49 (01) : 38 - 51
  • [23] Multiplayer. The Social Aspects of Digital Gaming
    Contreras-Espinosa, Ruth S.
    REVISTA MEDITERRANEA COMUNICACION-JOURNAL OF COMMUNICATION, 2014, 5 (01): : 225 - 227
  • [24] Exploring the Facets of the Multiplayer VR Gaming Experience
    Vlahovic, Sara
    Slivar, Ivan
    Silic, Matko
    Skorin-kapov, Lea
    Suznjevic, Mirko
    ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS, 2024, 20 (09)
  • [25] Reputation-based Multiplayer Fairness for Ad-hoc Cloudlet-assisted Cloud Gaming System
    Hong, Zhen
    Cai, Wei
    Wang, Xiaofei
    Leung, Victor C. M.
    2014 INTERNATIONAL CONFERENCE ON SMART COMPUTING (SMARTCOMP), 2014,
  • [26] Cyber security in internet-based multiplayer gaming
    Dixon, Christopher
    Wahsheh, Luay A.
    IAENG International Journal of Computer Science, 2010, 37 (04)
  • [27] Optimizing multiplayer gaming protocols for heterogeneous network environment
    Kenesi, Zsolt
    Kiss, Gabor
    Levendovszky, Janos
    Molnar, Sandor
    2007 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS, VOLS 1-14, 2007, : 1606 - +
  • [28] An active self-optimizing multiplayer gaming architecture
    Ramakrishna, V
    Robinson, M
    Eustice, K
    Reiher, P
    PROCEEDINGS OF THE AUTONOMIC COMPUTING WORKSHOP/FIFTH ANNUAL INTERNATIONAL WORKSHOP ON ACTIVE MIDDLEWARE SERVICES, 2003, : 32 - 41
  • [29] An Active Self-Optimizing Multiplayer Gaming Architecture
    V. Ramakrishna
    Max Robinson
    Kevin Eustice
    Peter Reiher
    Cluster Computing, 2006, 9 : 201 - 215
  • [30] Cloud gaming: the future of gaming infrastructure
    Harle, Shrikant M.
    Bhadauria, Pradeep
    Bhagat, Amol
    Bhuskade, Shrikant
    Wankhade, Rajan
    Mohod, Milind
    INTERNATIONAL JOURNAL OF INTELLIGENT ENGINEERING INFORMATICS, 2024, 12 (04)