A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course

被引:0
|
作者
Bernik, Andrija [1 ]
Bubas, Goran [1 ]
Radosevic, Danijel [1 ]
机构
[1] Univ Zagreb, Fac Org & Informat, Pavlinska 2, Varazhdin 42000, Croatia
关键词
e-learning; gamification; Moodle;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Research articles on educational e-courses that contain only motivational elements of computer games but do not include playing computer games date from 2010. Such a concept of designing an online course is called gamification and is related to the use of game elements (mechanics, dynamics and aesthetics) for a purpose which is not a computer game [1],[6]. Numerous studies have shown that gamification has a positive impact on the pedagogical and psychological aspects of e-learning. A review of the literature in the field of e-learning courses in information technology studies reveals that the gamification of such courses has been inadequately explored. Therefore, the main topic of our investigation was the creation and analysis of a gamified e-learning course in the field of information technology. Through theoretical and empirical research, our work is focused on: 1) developing an instructional model and a set of recommendations for the implementation of a gamified educational system that would positively affect students' learning; 2) creating a gamified e-course in the field of teaching information technologies; 3) examining a potentially positive effect on students' achievement (measured by objective indicators) in an experimental group of students who used the gamified e-course.
引用
收藏
页码:73 / 79
页数:7
相关论文
共 50 条
  • [1] Study of Gamification Effectiveness in Online e-Learning Systems
    Osipov, Ilya V.
    Nikulchev, Evgeny
    Volinsky, Alex A.
    Prasikova, Anna Y.
    [J]. INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2015, 6 (02) : 71 - 77
  • [2] Preparation of a hybrid e-learning course for gamification
    Kermek, D.
    Strmecki, D.
    Novak, M.
    Kaniski, M.
    [J]. 2016 39TH INTERNATIONAL CONVENTION ON INFORMATION AND COMMUNICATION TECHNOLOGY, ELECTRONICS AND MICROELECTRONICS (MIPRO), 2016, : 829 - 834
  • [3] Design and Learning Effectiveness Evaluation of Gamification in e-Learning Systems
    Alshammari, Mohammad T.
    [J]. INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2019, 10 (09) : 204 - 208
  • [4] Study on the needs to implement gamification in e-learning
    Alcantara Ramirez, Andrea
    Berrocal de Luna, Emilio
    Padial Suarez, Juan Jose
    [J]. REIDOCREA-REVISTA EECTRONICA DE INVESTIGACION Y DOCENCIA CREATIVA, 2021, 10 : 36 - 50
  • [5] E-LEARNING AND STUDY EFFECTIVENESS
    Sulcic, Viktorija
    Lesjak, Dusan
    [J]. JOURNAL OF COMPUTER INFORMATION SYSTEMS, 2009, 49 (03) : 40 - 47
  • [6] The Gamification of the Study of Electronics in Dedicated e-Learning Platforms
    Todor, Vlad
    Pitica, Dan
    [J]. 2013 PROCEEDINGS OF THE 36TH INTERNATIONAL SPRING SEMINAR ON ELECTRONICS TECHNOLOGY (ISSE), 2013, : 428 - 431
  • [7] An Empirical Study of Gamification Impact on E-Learning Environment
    Amriani, Afifa
    Aji, Alham F.
    Utomo, Andika Y.
    Junus, Kasiyah M.
    [J]. 2013 3RD INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND NETWORK TECHNOLOGY (ICCSNT), 2013, : 265 - 269
  • [8] The influence of gamification in e-learning based on perceptions of brazilian researchers
    Tenorio, Thais
    Silva, Andre Rodrigues
    Tenorio, Andre
    [J]. REVISTA EDAPECI-EDUCACAO A DISTANCIA E PRATICAS EDUCATIVAS COMUNICACIONAIS E INTERCULTURAIS, 2016, 16 (02): : 320 - 335
  • [9] An e-Learning Course to Train General Practitioners in PlanetaryHealth:Pilot Intervention Study
    Tourrette, Cedric
    Tostain, Jean-Baptiste
    Kozub, Eva
    Badreddine, Maha
    James, Julia
    Noraz, Aurore
    De Choudens, Charlotte
    Moulis, Lionel
    Duflos, Claire
    Carbonnel, Francois
    [J]. JMIR FORMATIVE RESEARCH, 2024, 8
  • [10] Analysis of Gamification Elements in E-Learning
    Reif, Boris A.
    Schluifer, Karin
    Mayas, Cindy
    Hirth, Matthias
    [J]. LEARNING AND COLLABORATION TECHNOLOGIES, PT II, LCT 2024, 2024, 14723 : 94 - 112