共 50 条
- [42] Clinical decision making: a pilot e-learning study [J]. CLINICAL TEACHER, 2013, 10 (01): : 51 - 55
- [44] Designing of an e-Learning system using adaptivity and gamification [J]. 2017 IEEE INTERNATIONAL SYMPOSIUM ON SYSTEMS ENGINEERING (ISSE 2017), 2017, : 127 - 130
- [46] GAMIFICATION OF E-LEARNING - HOW TO USE BREADCRUMB REWARDING [J]. DISCO 2014: MEDIA LITERACY EDUCATION FROM PUPIL TO LIFELONG LEARNING, 2014, : 309 - 309
- [47] Gamification Framework for E-Learning Systems in Higher Education [J]. TEHNICKI GLASNIK-TECHNICAL JOURNAL, 2021, 15 (02): : 184 - 190
- [48] RAISING ENGAGEMENT THROUGH GAMIFICATION IN AN E-LEARNING COMMUNITY [J]. INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 3912 - 3919
- [49] CoMa: Development of Gamification-based E-learning [J]. PROCEEDINGS OF 2018 THE 10TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND ELECTRICAL ENGINEERING (ICITEE), 2018, : 266 - 271
- [50] The model for introduction of gamification into e-learning in higher education [J]. 7TH WORLD CONFERENCE ON EDUCATIONAL SCIENCES, 2015, 197 : 388 - 397