共 50 条
- [2] CoMa: Development of Gamification-based E-learning [J]. PROCEEDINGS OF 2018 THE 10TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY AND ELECTRICAL ENGINEERING (ICITEE), 2018, : 266 - 271
- [3] A Pilot Study of the Influence of Gamification on the Effectiveness of an e-Learning Course [J]. CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS, 2015, 2015, : 73 - 79
- [4] The Model for Gamification of E-learning in Higher Education Based on Learning Styles [J]. ICT INNOVATIONS 2017: DATA-DRIVEN INNOVATION, 2017, 778 : 265 - 273
- [5] Analysis of Gamification Elements in E-Learning [J]. LEARNING AND COLLABORATION TECHNOLOGIES, PT II, LCT 2024, 2024, 14723 : 94 - 112
- [6] An Adaptive Gamification Model for E-Learning [J]. 2020 IST-AFRICA CONFERENCE (IST-AFRICA), 2020,
- [7] A Gamification Model For E-Learning Platforms [J]. 2019 IST-AFRICA WEEK CONFERENCE (IST-AFRICA), 2019,
- [8] Influence of Gamification on Students' Motivation in using E-Learning Applications Based on the Motivational Design Model [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2015, 10 (02): : 30 - 34
- [9] GAMIFICATION AS A METHOD FOR INCREASING E-LEARNING MOTIVATION [J]. ICERI2016: 9TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2016, : 5227 - 5235
- [10] Visualisation and Gamification of e-Learning and Programming Education [J]. ELECTRONIC JOURNAL OF E-LEARNING, 2015, 13 (06): : 441 - 454