共 50 条
- [21] The Impact of Gamification on Doctoral Students’ Perceptions, Emotions, and Learning in an Online Environment [J]. TechTrends, 2023, 67 : 706 - 717
- [22] Development and Implementation of an Online Adaptive Gamification Platform for Learning Computational Thinking [J]. 2021 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE 2021), 2021,
- [24] Incorporating fantasy into gamification promotes student learning and quality of online interaction [J]. International Journal of Educational Technology in Higher Education, 19
- [26] Maintaining Online Engagement in e-Learning Through Games Based Learning and Gamification Techniques [J]. Smart Education and Smart e-Learning, 2015, 41 : 193 - 205
- [27] Using Gamification in an Online Community [J]. PROCEEDINGS OF THE 2012 8TH INTERNATIONAL CONFERENCE ON COLLABORATIVE COMPUTING: NETWORKING, APPLICATIONS AND WORKSHARING (COLLABORATECOM 2012), 2012, : 611 - 618