共 50 条
- [41] A modified Kohlberg criterion and a nonlinear method to compute the nucleolus of a cooperative game [J]. TAIWANESE JOURNAL OF MATHEMATICS, 2008, 12 (06): : 1581 - 1590
- [44] Finding fast solutions to the game of Mastermind [J]. 13TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION (GAME-ON 2012), 2012, : 25 - 28
- [45] Algorithms for Finding Repeated Game Equilibria [J]. Computational Economics, 1997, 10 (2) : 139 - 168
- [46] Finding Comfortable Settings of Snake Game Using Game Refinement Measurement [J]. ADVANCES IN COMPUTER SCIENCE AND UBIQUITOUS COMPUTING, 2017, 421 : 66 - 73
- [47] The nucleolus of a standard tree game revisited: a study of its monotonicity and computational properties [J]. International Journal of Game Theory, 2010, 39 : 89 - 104
- [49] INSTITUTIONAL ANALYSIS - DEGENERATE PATH FINDING GAME [J]. GRUPPENDYNAMIK FORSCHUNG UND PRAXIS, 1976, 7 (05): : 401 - 408
- [50] "Finding Garrett": An Evolutionary Language Development Game [J]. AMERICAN BIOLOGY TEACHER, 2015, 77 (08): : 608 - 612