Application of 4-point subdivision to generate in-between frames in skeletal animation

被引:0
|
作者
Zhou, Fan [1 ]
Luo, Xiaonan [1 ]
Huang, Hao [1 ]
机构
[1] Sun Yat Sen Univ, Comp Applicat Inst, Guangzhou 510275, Guangdong, Peoples R China
关键词
skeletal animation; in-between frame; 4-point subdivision; Modified Body-Tree; space displacement;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Regarding the modeling aspects of computer animation, the skeletal animation is a newfangled modeling technology to assist in single-mesh model animation. There are two aspects of advancement proposed in this paper. First, we construct a novel vertical data structure (Modified Body-Tree) to describe the skeletal models in animation. Second, instead of normal methods such as linear interpolation and higher-order spline interpolation to generate in-between frame, we proposes an adaptive and high-performance algorithm based on 4-Point subdivision scheme to generate in-between frame in the skeletal animation. By this advanced algorithm, a smoother skeletal animation with blander vision effect is achieved.
引用
收藏
页码:1080 / 1084
页数:5
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