GPU-based collision detection for deformable parameterized surfaces

被引:26
|
作者
Gress, Alexander [1 ]
Guthe, Michael [1 ]
Klein, Reinhard [1 ]
机构
[1] Univ Bonn, Inst Comp Sci 2, D-5300 Bonn, Germany
关键词
Surface phenomena;
D O I
10.1111/j.1467-8659.2006.00969.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Based on the potential of current programmable GPUs' recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or to convert higher level geometry to renderable primitives like NURBS or subdivision surfaces. These algorithms are realized as a per-frame operation and take advantage of the parallel processing power of the GPU. Unfortunately, an efficient accurate collision detection, that is necessary for the simulation itself or for the interaction with and editing of the objects, can currently not be integrated seamlessly into these GPU-based approaches without switching back to the CPU. In this paper we describe a novel GPU-based collision detection method for deformable parameterized surfaces that can easily be combined with the aforementioned approaches. Representing the individual parameterized surfaces by stenciled geometry images allows to generate GPU-optimized bounding volume hierarchies in real-time that serve as a basis for an optimized GPU-based hierarchical collision detection algorithm. As a test case we applied our algorithm to the collision detection of deformable trimmed NURBS models, which is an important problem in industry. For the trimming and tessellation of the NURBS on the GPU we used a recent approach [GBK05] and combined it with our collision detection algorithm. This way we are able to render and check collisions for deformable models consisting of several thousands of trimmed NURBS patches in real-time.
引用
下载
收藏
页码:497 / 506
页数:10
相关论文
共 50 条
  • [21] GPU-based polygonization and optimization for implicit surfaces
    Junjie Chen
    Xiaogang Jin
    Zhigang Deng
    The Visual Computer, 2015, 31 : 119 - 130
  • [22] Towards a GPU-based simulation framework for deformable surface meshes
    Kotamraju, Vidya
    Payandeh, Shahrarn
    Dill, John
    2007 CANADIAN CONFERENCE ON ELECTRICAL AND COMPUTER ENGINEERING, VOLS 1-3, 2007, : 1349 - 1352
  • [23] GPU-Based Detection of Stopping Vehicles
    Gamage, Tharindu
    Samarawickrama, Jayathu G.
    Pasqual, A. A.
    INTERNATIONAL CONFERENCE ON ADVANCES IN ICT FOR EMERGING REGIONS (ICTER2012), 2012, : 222 - 222
  • [24] Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid
    Wong, Tsz Ho
    Leach, Geoff
    Zambetta, Fabio
    VISUAL COMPUTER, 2012, 28 (6-8): : 829 - 838
  • [25] Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid
    Tsz Ho Wong
    Geoff Leach
    Fabio Zambetta
    The Visual Computer, 2012, 28 : 829 - 838
  • [26] gProximity: Hierarchical GPU-based Operations for Collision and Distance Queries
    Lauterbach, C.
    Mo, Q.
    Manocha, D.
    COMPUTER GRAPHICS FORUM, 2010, 29 (02) : 419 - 428
  • [27] GPU-based Real-Time Collision Detection for Motion Execution in Mobile Manipulation Planning
    Hermann, Andreas
    Klemm, Sebastian
    Xue, Zhixing
    Roennau, Arne
    Dillmann, Ruediger
    2013 16TH INTERNATIONAL CONFERENCE ON ADVANCED ROBOTICS (ICAR), 2013,
  • [28] GPU-based fast image copy detection
    Xie, Hongtao
    Gao, Ke
    Zhang, Yongdong
    Li, Jintao
    Liu, Yizhi
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (09): : 1483 - 1490
  • [29] Robust continuous collision detection for interactive deformable surfaces
    Wong, Wingo Sai-Keung
    Baciu, George
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2007, 18 (03) : 179 - 192
  • [30] GPU-based pedestrian detection for autonomous driving
    Campmany, V.
    Silva, S.
    Espinosa, A.
    Moure, J. C.
    Vazquez, D.
    Lopez, A. M.
    INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE 2016 (ICCS 2016), 2016, 80 : 2377 - 2381