GPU-based Real-Time Collision Detection for Motion Execution in Mobile Manipulation Planning

被引:0
|
作者
Hermann, Andreas [1 ]
Klemm, Sebastian [1 ]
Xue, Zhixing [1 ]
Roennau, Arne [1 ]
Dillmann, Ruediger [1 ]
机构
[1] Res Ctr Informat Technol FZI, Dept Intelligent Syst & Prod Engn ISPE IDS, D-76131 Karlsruhe, Germany
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In this paper we present a parallel collision checking approach as an essential building block of a reactive online planning framework, that allows to continuously monitor the execution of planned trajectories against dynamic changes in the environment. The software is optimized for massively parallel hardware architectures, namely CUDA GPUs and offers constant runtime regardless of the occupancy density in the environment.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] GPU-Based Parallel Collision Detection for Real-Time Motion Planning
    Pan, Jia
    Manocha, Dinesh
    [J]. ALGORITHMIC FOUNDATIONS OF ROBOTICS IX, 2010, 68 : 211 - 228
  • [2] GPU-based parallel collision detection for fast motion planning
    Pan, Jia
    Manocha, Dinesh
    [J]. INTERNATIONAL JOURNAL OF ROBOTICS RESEARCH, 2012, 31 (02): : 187 - 200
  • [3] GPU-based Collision Detection for Sampling-based Motion Planning
    Yoon, Jaeshik
    Park, Jaehan
    Baeg, Moonhong
    [J]. 2013 10TH INTERNATIONAL CONFERENCE ON UBIQUITOUS ROBOTS AND AMBIENT INTELLIGENCE (URAI), 2013, : 215 - 218
  • [4] Real-Time GPU-Based Motion Detection and Tracking Using Full HD Videos
    Mahmoudi, Sidi Ahmed
    Kierzynka, Michal
    Manneback, Pierre
    [J]. INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, 2013, 124 : 12 - 21
  • [5] Real-time monocular image-based path detection A GPU-based embedded solution for on-board execution on mobile robots
    De Cristoforis, Pablo
    Nitsche, Matias A.
    Krajnik, Tomas
    Mejail, Marta
    [J]. JOURNAL OF REAL-TIME IMAGE PROCESSING, 2016, 11 (02) : 335 - 348
  • [6] Unified GPU Voxel Collision Detection for Mobile Manipulation Planning
    Hermann, Andreas
    Drews, Florian
    Bauer, Joerg
    Klemm, Sebastian
    Roennau, Arne
    Dillmann, Ruediger
    [J]. 2014 IEEE/RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS (IROS 2014), 2014, : 4154 - 4160
  • [7] GPU-based real-time crowd rendering
    Zhang, Yong
    Yin, Bao-Cai
    Kong, De-Hui
    Yang, Guang-Wei
    [J]. Beijing Gongye Daxue Xuebao / Journal of Beijing University of Technology, 2009, 35 (10): : 1434 - 1440
  • [8] A GPU-Based Real-Time Traffic Sign Detection and Recognition System
    Chen, Zhilu
    Huang, Xinming
    Ni, Zhen
    He, Haibo
    [J]. 2014 IEEE SYMPOSIUM ON COMPUTATIONAL INTELLIGENCE IN VEHICLES AND TRANSPORTATION SYSTEMS (CIVTS), 2014, : 1 - 5
  • [9] Real-time GPU-based Face Detection in HD Video Sequences
    Oro, David
    Fernandez, Carles
    Rodriguez Saeta, Javier
    Martorell, Xavier
    Hernando, Javier
    [J]. 2011 IEEE INTERNATIONAL CONFERENCE ON COMPUTER VISION WORKSHOPS (ICCV WORKSHOPS), 2011,
  • [10] Real-time eye blink detection with GPU-based SIFT tracking
    Lalonde, Marc
    Byrns, David
    Gagnon, Langis
    Teasdale, Normand
    Laurendeau, Denis
    [J]. FOURTH CANADIAN CONFERENCE ON COMPUTER AND ROBOT VISION, PROCEEDINGS, 2007, : 481 - +