共 50 条
- [31] Power Management for Mobile Multimedia: From Audio to Video and Games [J]. 22ND INTERNATIONAL CONFERENCE ON VLSI DESIGN HELD JOINTLY WITH 8TH INTERNATIONAL CONFERENCE ON EMBEDDED SYSTEMS, PROCEEDINGS, 2009, : 39 - 40
- [32] A Model for Integrating Human Computing into Commercial Video Games [J]. 2018 IEEE 6TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH '18), 2018,
- [35] Full Formative Assessment based on Educational Video Games [J]. 16TH INTERNATIONAL CONFERENCE ON DISTRIBUTED MULTIMEDIA SYSTEMS (DMS 2010), 2010, : 228 - 231
- [36] Video Games for Children and Adolescents With Special Educational Needs [J]. ZEITSCHRIFT FUR PSYCHOLOGIE-JOURNAL OF PSYCHOLOGY, 2013, 221 (02): : 79 - 89
- [37] An Architecture to Design Educational Video Games with Collaborative Activities [J]. BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (01): : 6 - 8
- [38] Methodology to construct educational video games in software engineering [J]. 2016 FOURTH INTERNATIONAL CONFERENCE IN SOFTWARE ENGINEERING RESEARCH AND INNOVATION - CONISOFT 2016, 2016, : 110 - 114
- [39] Designing Educational Video Games to Improve Spatial Learning [J]. PROCEEDINGS OF THE 2016 XLII LATIN AMERICAN COMPUTING CONFERENCE (CLEI), 2016,
- [40] ATTITUDE TOWARD EDUCATIONAL VIDEO GAMES: THE ROLE OF ENGAGEMENT [J]. EDULEARN19: 11TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2019, : 5909 - 5913