An Architecture to Design Educational Video Games with Collaborative Activities

被引:0
|
作者
Padilla Zea, N. [1 ]
Gutierrez, F. L. [1 ]
Medina Medina, N. [1 ]
机构
[1] Univ Granada, GEDES Res Grp, Video Games & E Learning Res Lab, Granada, Spain
关键词
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
PLAGER-VG (PLAtform for managinG Educational multiplayeR Video Games) is an architecture to design, implement and monitor learning processes supported by video games with collaborative activities, which we call VGSCL (Video Games-Supported Collaborative Learning). The architecture includes several subsystems, each one them with a specific and well-defined purpose. This separation of concerns allows dividing the main problem into several easier problems to face in phases, during development of the game and its execution.
引用
收藏
页码:6 / 8
页数:3
相关论文
共 50 条
  • [1] THE POTENTIAL OF USING VIDEO GAMES IN THE EDUCATIONAL ACTIVITIES OF THE UNIVERSITY
    Klyuev, Artem A.
    Shmeleva, Natalia, V
    Karpukova, Albina A.
    Kazantseva, Galina A.
    Khizhnaya, Anna, V
    Fomenko, Marina, V
    [J]. AD ALTA-JOURNAL OF INTERDISCIPLINARY RESEARCH, 2021, 11 (02): : 225 - 228
  • [2] Design and Evaluation of a Collaborative Educational Game: BECO Games
    Martin, Sergio
    Ruiz-Rube, Ivan
    Lopez-Martin, Esther
    Calvo, Jose L.
    Lopez, Rafael
    [J]. SUSTAINABILITY, 2020, 12 (20) : 1 - 17
  • [3] Common Narrative in Educational Video Games: A Design of Games to Teach Circuits
    McClintock, Declan
    Owen, Charles
    [J]. PROCEEDINGS OF THE 16TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2021, 2021,
  • [4] Scaffolding in educational video games: An approach to teaching collaborative support skills
    Loparev, Anna
    Egert, Christopher A.
    [J]. FRONTIERS IN EDUCATION CONFERENCE (FIE), 2015, 2015, : 891 - 895
  • [5] EDUCATIONAL OBJECTIVES IN VIDEO GAMES: USING THEORIES OF EDUCATIONAL SCIENCE TO INFORM INSTRUCTIONAL VIDEO GAME DESIGN FOR NON-EDUCATIONAL GAMES
    Guay, Louis-Martin
    Godin, Danny
    [J]. INTED2012: INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2012, : 6323 - 6330
  • [6] Involving Teachers in the Educational Video Games Design Process
    Padilla-Zea, Natalia
    Gutierrez Vela, Francisco L.
    Medina-Medina, Nuria
    Gonzalez, Carina
    [J]. IDEE: PROCEEDINGS OF THE 2ND INTERNATIONAL WORKSHOP ON INTERACTION DESIGN IN EDUCATIONAL ENVIRONMENTS, 2013, : 152 - 157
  • [7] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [8] The Design Process of Educational Video Games in Cultural Heritage
    Dankov, Yavor
    [J]. DIGITAL PRESENTATION AND PRESERVATION OF CULTURAL AND SCIENTIFIC HERITAGE, 2023, 13 : 229 - 238
  • [9] THE MOTIVATIONAL EFFECTS OF EDUCATIONAL VIDEO GAMES: AN EXPERIMENTAL DESIGN
    Marti-Parreno, Jose
    Mendez-Ibanez, Ernesto
    Aldas-Manzano, Joaquin
    [J]. 10TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2017), 2017, : 7204 - 7211
  • [10] Strategies of collaborative work in the classroom through the design of video games
    Munoz Gonzalez, Juan Manuel
    Rubio Garcia, Sebastian
    Cruz Pichardo, Ivanovna M.
    [J]. DIGITAL EDUCATION REVIEW, 2015, (27): : 76 - 90