Avatar creation in virtual worlds: Behaviors and motivations

被引:62
|
作者
Lin, Hsin [1 ]
Wang, Hua [1 ]
机构
[1] SUNY Buffalo, Dept Commun, Buffalo, NY 14260 USA
关键词
Avatar creation; Behavior; Motivation; Virtual worlds; SELF-PRESENTATION; GAME;
D O I
10.1016/j.chb.2013.10.005
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Avatar creation has become common for people to participate and interact in virtual worlds. Using an online survey (N = 244), we investigated both the behavioral characteristics and major motivations for avatar creation in virtual worlds. Our results suggest that a majority of the participants had multiple avatars; these avatars' appearance did not merely resemble the human players; and their personality did not necessarily mirror the player's real personality. Furthermore, participants on average spent over 20 h per week and often interacting with others in the virtual worlds. Our exploratory factor analysis yielded four major motivations: virtual exploration, social navigation, contextual adaptation, and identity representation. (C) 2014 Elsevier Ltd. All rights reserved.
引用
收藏
页码:213 / 218
页数:6
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