共 50 条
- [3] Consumers, Companies and Virtual Social Worlds: A Qualitative Analysis of Second Life [J]. ADVANCES IN CONSUMER RESEARCH, VOL XXXVI, 2009, 36 : 873 - 874
- [5] Immersion in Virtual Worlds - but not Second Life! [J]. PROCEEDINGS OF THE 2012 INTERNATIONAL CONFERENCE ON CYBERWORLDS, 2012, : 107 - 113
- [8] Virtual item purchase behavior in virtual worlds: an exploratory investigation [J]. Electronic Commerce Research, 2009, 9 : 77 - 96
- [10] Evaluating Implications of Virtual Worlds on Server Architecture using Second Life [J]. 16TH INTERNATIONAL CONFERENCE ON HIGH PERFORMANCE COMPUTING (HIPC), PROCEEDINGS, 2009, : 453 - 462