Learning by Game-Building A Novel Approach to Theoretical Computer Science Education

被引:0
|
作者
Korte, Laura [1 ]
Anderson, Stuart [1 ]
Good, Judith
Pain, Helen [1 ]
机构
[1] Univ Edinburgh, Sch Informat, Edinburgh EH8 9YL, Midlothian, Scotland
关键词
Automata Theory; Constructionism; Game-Based Learning; Game-Building; Regular Languages; Theoretical Computer Science; Turing Machines;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes an innovative method for teaching modelling skills in theoretical computer science (e.g. finite state automata, Turing machines). Students acquire a new modelling skill by completing a game-building assignment in which there is a direct and transparent mapping between the game that the student is building and the model in the framework they are trying to master. Through this constructionist approach, the student not only learns by doings which potentially contributes to understanding, but there is also a significant element of personalization and choice present, which has the potential to increase both motivation and performance.
引用
收藏
页码:53 / 57
页数:5
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