A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications

被引:38
|
作者
Keighrey, Conor [1 ]
Flynn, Ronan [1 ]
Murray, Siobhan [2 ]
Murray, Niall [1 ]
机构
[1] Athlone Inst Technol, Athlone N37 HD68, Ireland
[2] Primary Care Ctr, Hlth Serv Execut, Longford N39 C650, Ireland
关键词
Quality of experience; Semantics; Multimedia systems; Augmented reality; Biomedical monitoring; augmented reality; virtual reality; physiological; speech language pathology; aphasia; QUALITY; VIDEO; STRESS;
D O I
10.1109/TMM.2020.2982046
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The availability of affordable head-mounted display technology has facilitated new, potentially more immersive, interactive multimedia experiences. These technologies were traditionally focused on entertainment; however, academia and industry are now exploring applications in other domains such as health, learning and training. Key to the success of these new multimedia experiences is the understanding of a user's perceived quality of experience (QoE). Subjective user ratings have been the primary mechanism to capture insights into a user's experience. Such ratings have generally been captured post experience and reflected using a mean opinion score (MOS). However, user perception is multifactorial and subjective ratings alone do not express the true measure of an experience. As a result, recent efforts to capture QoE have included exploring the use of implicit metrics (e.g., physiological measures). This article presents the results of an experimental QoE evaluation and comparison of immersive applications delivered across three multimedia platforms. The platforms compared were augmented reality, tablet and virtual reality. The QoE methodology employed considered explicit (post-test questionnaire) and implicit (heart rate and electrodermal activity) assessment methods. The results indicate comparatively higher levels of QoE for users of the augmented reality and tablet platforms.
引用
收藏
页码:333 / 341
页数:9
相关论文
共 50 条
  • [21] HYPerspectral Enhanced Reality (HYPER): a physiology-based surgical guidance tool
    Manuel Barberio
    Fabio Longo
    Claudio Fiorillo
    Barbara Seeliger
    Pietro Mascagni
    Vincent Agnus
    Veronique Lindner
    Bernard Geny
    Anne-Laure Charles
    Ines Gockel
    Marc Worreth
    Alend Saadi
    Jacques Marescaux
    Michele Diana
    Surgical Endoscopy, 2020, 34 : 1736 - 1744
  • [22] Efficient comparison of platform alternatives in interactive virtual reality applications
    Figueroa, P
    Bischof, WF
    Boulanger, P
    Hoover, HJ
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2005, 62 (01) : 73 - 103
  • [23] Interactive Informative Unit Based on Augmented Reality technology
    Popovici, Dorin Mircea
    Polceanu, Mihai
    PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, 2008, : 307 - 316
  • [24] Design and implementation of interactive game based on Augmented Reality
    Xu Minghui
    Wang Sikai
    Zhao Hongfei
    Huang Chongbo
    Lu Jiacheng
    APPLICATIONS OF DIGITAL IMAGE PROCESSING XLIV, 2021, 11842
  • [25] Data Compression for Photo-Based Augmented Reality on a Tablet
    Ishigami, Fumiya
    Nagata, Koichi
    Ohta, Masaya
    Yamashita, Katsumi
    2016 IEEE 5TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS, 2016,
  • [26] An Interactive Augmented Reality System Based on LeapMotion and Metaio
    Cai, Xingquan
    Tu, Yuxin
    He, Xin
    ADVANCED MULTIMEDIA AND UBIQUITOUS ENGINEERING, MUE/FUTURETECH 2018, 2019, 518 : 237 - 244
  • [27] Interactive Features Based Augmented Reality Authoring Tool
    Shim, Jinwook
    Kong, Minje
    Yang, Yoonsik
    Seo, Jonghoon
    Han, Tack-Don
    2014 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2014, : 49 - 52
  • [28] EyeMRTK: A Toolkit for Developing Eye Gaze Interactive Applications in Virtual and Augmented Reality
    Mardanbegi, Diako
    Pfeiffer, Thies
    ETRA 2019: 2019 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, 2019,
  • [29] Virtual and Augmented Reality game-based applications to Civil Engineering Education
    Dinis, Fabio Matoseiro
    Guimaraes, Ana Sofia
    Carvalho, Barbara Rangel
    Pocas Martins, Joao Pedro
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1683 - 1688
  • [30] A metalens-based virtual reality (VR) / augmented reality (AR) system
    Li, Zhaoyi
    Lin, Peng
    Huang, Yao-Wei
    Park, Joon-Suh
    Chen, Wei Ting
    Shi, Zhujun
    Cheng, Ji-Xin
    Capasso, Federico
    2020 CONFERENCE ON LASERS AND ELECTRO-OPTICS (CLEO), 2020,