Biomedical Control Interface for a Physical Rehabilitation Serious Game

被引:1
|
作者
Noveletto, F. [1 ]
Bertemes Filho, P. [1 ]
Hounsell, M. da S. [1 ]
Soares, A. V. [2 ]
机构
[1] Univ Estado Santa Catarina, Joinville, SC, Brazil
[2] Fac Guilherme Guimbala, Joinville, SC, Brazil
关键词
Physical Rehabilitation; Serious Games; Biomedical Signals;
D O I
10.1109/TLA.2016.7430059
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The main objective of rehabilitation is to improve the patient functional capacities. Most rehabilitation processes can take a long period of time, which may induce patients to drop out of the treatment. Therefore, it is important to use new strategies to motivate patients for continuing their rehabilitation. This work presents the development of a biomedical system to be used as a control interface for a serious game in physical rehabilitation. The biomedical system allows the use of an electromyography, dynamometer or an inertial sensors based on an accelerometer and a gyroscope. The game was developed inspired in a tennis videogame called Pong and was designed based on the PBL (Points, Badges and LeaderBoard) strategy and adapted to have special features for rehabilitation. The aim of the game is to control a racket by using either EMG, dynamometry or the inertial sensor signals. The game is calibrated and adjusted according to patient limitations. The game performs scoring based on an empirical approach. Preliminary tests showed that the system meets the hardware and software requirements for use in rehabilitation according to the medical compliance for this type of device. Results showed that the dynamometry, EMG and accelerometry signals can easily be used to control the game interface.
引用
收藏
页码:38 / 44
页数:7
相关论文
共 50 条
  • [21] A Serious Game for Rehabilitation of Neurological Disabilities: Premilinary Study
    Martins, Tiago
    Carvalho, Vitor
    Soares, Filomena
    [J]. 2015 IEEE 4TH PORTUGUESE MEETING ON BIOENGINEERING (ENBENG), 2015,
  • [22] Physioland - A Serious Game for Rehabilitation of Patients with Neurological Diseases
    Martins, Tiago
    Carvalho, Vitor
    Soares, Filomena
    [J]. ONLINE ENGINEERING & INTERNET OF THINGS, 2018, 22 : 628 - 642
  • [23] Serious Game for Fine Motor Control Rehabilitation for Children With Epileptic Encephalopathy: Development and Usability Study
    Vidal, Elizabeth
    Castro-Gutierrez, Eveling
    Arisaca, Robert
    Paz-Valderrama, Alfredo
    Albiol-Perez, Sergio
    [J]. JMIR FORMATIVE RESEARCH, 2023, 7
  • [24] Physical Rehabilitation based on Kinect Serious Games
    Ferreira, Diogo
    Oliveira, Raul
    Postolache, Octavian
    [J]. 2017 ELEVENTH INTERNATIONAL CONFERENCE ON SENSING TECHNOLOGY (ICST), 2017, : 402 - 407
  • [25] Serious Game Development for the Rehabilitation of Skill Movement in the Upper Limb
    Yanadel, Alejandro R.
    Perez, Elisa
    Tettamanti, Fernando
    Tello, Emanuel B.
    Lopez, Natalia M.
    [J]. ADVANCES IN BIOENGINEERING AND CLINICAL ENGINEERING, SABI 2022, 2024, 105 : 262 - 269
  • [26] Effectiveness of the Serious Game 'Rejuvenesce Village' in Cognitive Rehabilitation for the Elderly
    Park, Sung-Jun
    Chang, Hee-Dong
    Kim, KyungSik
    [J]. INTERNATIONAL JOURNAL OF E-HEALTH AND MEDICAL COMMUNICATIONS, 2015, 6 (01) : 48 - 57
  • [27] Rehabilitation for Children while Playing with a Robotic Assistant in a Serious Game
    Calderita, L. V.
    Bustos, P.
    Suarez Mejias, C.
    Ferrer Gonzalez, B.
    Bandera, A.
    [J]. NEUROTECHNIX: PROCEEDINGS OF THE INTERNATIONAL CONGRESS ON NEUROTECHNOLOGY, ELECTRONICS AND INFORMATICS, 2013, : 89 - 96
  • [28] Serious Game Development for Ankle Rehabilitation Aiming at User Experience
    Pasqual, Thales B.
    Caurin, Glauco A. P.
    Siqueira, Adriano A. G.
    [J]. 2016 6TH IEEE INTERNATIONAL CONFERENCE ON BIOMEDICAL ROBOTICS AND BIOMECHATRONICS (BIOROB), 2016, : 1007 - 1012
  • [29] Serious Game for Post-stroke Upper Limb Rehabilitation
    Valencia, Nicolas
    Cardoso, Vivianne
    Frizera, Anselmo
    Freire-Bastos, Teodiano
    [J]. CONVERGING CLINICAL AND ENGINEERING RESEARCH ON NEUROREHABILITATION II, VOLS 1 AND 2, 2017, 15 : 1445 - 1450
  • [30] Serious game based personalized healthcare system for dysphonia rehabilitation
    Lv, Zhihan
    Esteve, Chantal
    Chirivella, Javier
    Gagliardo, Pablo
    [J]. PERVASIVE AND MOBILE COMPUTING, 2017, 41 : 504 - 519