Physical Rehabilitation based on Kinect Serious Games

被引:0
|
作者
Ferreira, Diogo [1 ]
Oliveira, Raul [2 ]
Postolache, Octavian [1 ]
机构
[1] Inst Univ Lisboa, ISCTE IUL, Inst Telecomunicacoes, IT IUL, Lisbon, Portugal
[2] Univ Lisbon, Fac Motricidade Humana, Lisbon, Portugal
关键词
objective physiotherapy; lower limb rehabilitation; Kinect sensor; serious game; virtual reality;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 sensor as a natural user interface. The developed serious games are used for objective evaluation of physical rehabilitation considering the Kinect V2 sensors for 3D motion detection of different body joints training and provide different types of data, such as angles velocities, for physiotherapists and patients during the rehabilitation process. The framework provide data storage capability in a remote database thus patient's biometric data, patients' medical record, obtained scores during serious game based training and values of metrics such as the distance between feet during game, left right feet usage frequency and execution time for imposed movement associated with game mechanics. A general description of the applied technologies on serious game for lower limb rehabilitation developments as so as the experimental results obtained for a set of volunteers are included in the paper.
引用
收藏
页码:402 / 407
页数:6
相关论文
共 50 条
  • [1] Serious Rehabilitation Games with Kinect
    Fernandez-Cervantes, Victor
    Stroulia, Eleni
    Castillo, Claudio
    Oliva, Luis
    Gonzalez, Francisco.
    [J]. 2015 IEEE Games Entertainment Media Conference (GEM), 2015,
  • [2] Serious Games in Physical Rehabilitation
    Bossavit, Benoit
    [J]. JOURNAL OF ENABLING TECHNOLOGIES, 2019, 13 (04) : 251 - 252
  • [3] Multiplayer Kinect Serious Games: A Review
    Alshammari, Ali
    Whittinghill, David
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2015, 5 (03) : 45 - 61
  • [4] Patients' Acceptance of the Use of Serious Games in Physical Rehabilitation in Morocco
    Bonnechere, Bruno
    Van Vooren, Melissa
    Jansen, Bart
    Van Sint, Jan S.
    Rahmoun, Mohamed
    Fourtassi, Maryam
    [J]. GAMES FOR HEALTH JOURNAL, 2017, 6 (05) : 290 - 294
  • [5] Rehabilitation using Kinect-based Games and Virtual Reality
    Pedraza-Hueso, Miguel
    Martin-Calzon, Sergio
    Javier Diaz-Pernas, Francisco
    Martinez-Zarzuela, Mario
    [J]. 2015 INTERNATIONAL CONFERENCE VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2015, 75 : 161 - 168
  • [6] Serious Games for Home-based Stroke Rehabilitation
    Friedrich, Raoul
    Hiesel, Patrick
    Peters, Sebastian
    Siewiorek, Daniel P.
    Smailagic, Asim
    Brugge, Bernd
    [J]. ENABLING HEALTH INFORMATICS APPLICATIONS, 2015, 213 : 157 - 160
  • [7] A Virtual Reality based Serious Games for Rehabilitation of Arm
    Tageldeen, Momen Kamal
    Elamvazuthi, I.
    Perumal, N.
    Ganesan, T.
    [J]. 2017 IEEE 3RD INTERNATIONAL SYMPOSIUM IN ROBOTICS AND MANUFACTURING AUTOMATION (ROMA), 2017,
  • [8] Development of a Kinect-Based Physical Rehabilitation System
    Uttarwar, Param
    Mishra, Deepak
    [J]. 2015 THIRD INTERNATIONAL CONFERENCE ON IMAGE INFORMATION PROCESSING (ICIIP), 2015, : 387 - 392
  • [9] Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home
    Vasconcelos, Ana
    Correia, Catarina
    Nunes, Francisco
    Carvalho, Alberto
    [J]. PROCEEDINGS OF THE TWELFTH INTERNATIONAL CONFERENCE ON TANGIBLE, EMBEDDED, AND EMBODIED INTERACTION (TEI'18), 2018, : 271 - 278
  • [10] KINECT Applications for The Physical Rehabilitation
    Kitsunezaki, Naofumi
    Adachi, Eijiro
    Masuda, Takashi
    Mizusawa, Jun-ichi
    [J]. 2013 IEEE INTERNATIONAL SYMPOSIUM ON MEDICAL MEASUREMENTS AND APPLICATIONS PROCEEDINGS (MEMEA), 2013, : 294 - 299