A Virtual Reality based Serious Games for Rehabilitation of Arm

被引:0
|
作者
Tageldeen, Momen Kamal [1 ]
Elamvazuthi, I. [1 ]
Perumal, N. [1 ]
Ganesan, T. [2 ]
机构
[1] Univ Teknol PETRONAS, Dept Elect & Elect Engn, Perak, Malaysia
[2] Tenaga Nasional Berhad Res, Kajang, Selangor, Malaysia
关键词
serious games; rehabilitation; robotics; exoskeleton; 3D gaming; software; unity game engine;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
One of the main criticism of conventional rehabilitation is its deficiency in eliciting patient involvement and engagement which leads to poor outcome. The monotonous nature of rehabilitation requires the repetition of movements. Even though these repetitions can be demotivating, they are critical to the patient's therapy. Virtual reality and games are considered to address this issue, where a virtual reality based serious game for arm rehabilitation using a wearable robotic exoskeleton was developed and tested. The underlying framework that allows the interplay of the various hardware blocks is reviewed and described with relevant details. The serious game allows accurate reconstruction of the user arm in an immersive reality experience. Using this approach will engage the patient and reduces the overall rehabilitation time saving cost for both the patient and the health services.
引用
收藏
页数:6
相关论文
共 50 条
  • [1] Virtual Reality and Serious Games for Rehabilitation
    Abellard, Patrick
    Abellard, Alexandre
    [J]. 2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, : 117 - 118
  • [2] Unilateral arm rehabilitation for persons with multiple sclerosis using serious games in a virtual reality approach: Bilateral treatment effect?
    Jonsdottir, Johanna
    Perini, Gloria
    Ascolese, Antonio
    Bowman, Thomas
    Montesano, Angelo
    Lawo, Michael
    Bertoni, Rita
    [J]. MULTIPLE SCLEROSIS AND RELATED DISORDERS, 2019, 35 : 76 - 82
  • [3] Serious Games and Virtual Reality in the Treatment of Chronic Stroke: Both Sides Rehabilitation
    Alves, C. M.
    Rezende, A. R.
    Marques, I. A.
    Silva, D. C.
    Paiva, T. S.
    Naves, E. L. M.
    [J]. XXVII BRAZILIAN CONGRESS ON BIOMEDICAL ENGINEERING, CBEB 2020, 2022, : 239 - 244
  • [4] Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities
    Bozgeyikli, Lal 'Lila'
    Bozgeyikli, Evren
    Aguirrezabal, Andoni
    Alqasemi, Redwan
    Raij, Andrew
    Sundarrao, Stephen
    Dubey, Rajiv
    [J]. UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: VIRTUAL, AUGMENTED, AND INTELLIGENT ENVIRONMENTS, 2018, 10908 : 48 - 57
  • [5] Virtual Reality Games for Motor Rehabilitation
    Ma, M.
    McNeill, M. D. J.
    Charles, D.
    McDonough, S.
    Crosbie, J.
    [J]. CGAMES'2006: PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON COMPUTER GAMES: ARTIFICIAL INTELLIGENCE AND MOBILE SYSTEMS, 2006, : 143 - +
  • [6] Application of Serious Games based on Virtual Reality for Rehabilitation of Patients with Parkinson's Disease through a Wrist Orthosis
    de Oliveira, Luciene Chagas
    Lamounier Junior, Edgard Afonso
    Andrade, Adriano Oliveira
    Lopes, Renato Aquino
    da Costa, Samila Carolina
    de Oliveira, Igor Silvano
    Serra Carneiro, Jose Antonio
    Daibert, Pedro
    Cardoso, Alexandre
    [J]. 2020 22ND SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR 2020), 2020, : 306 - 312
  • [7] Rehabilitation using Kinect-based Games and Virtual Reality
    Pedraza-Hueso, Miguel
    Martin-Calzon, Sergio
    Javier Diaz-Pernas, Francisco
    Martinez-Zarzuela, Mario
    [J]. 2015 INTERNATIONAL CONFERENCE VIRTUAL AND AUGMENTED REALITY IN EDUCATION, 2015, 75 : 161 - 168
  • [8] Usability evaluation of low-cost virtual reality hand and arm rehabilitation games
    Seo, Na Jin
    Kumar, Jayashree Arun
    Hur, Pilwon
    Crocher, Vincent
    Motawar, Binal
    Lakshminarayanan, Kishor
    [J]. JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT, 2016, 53 (03): : 321 - 333
  • [9] An Adaptive Virtual Reality-Based Serious Game for Therapeutic Rehabilitation
    Ferreira, Bruno
    Menezes, Paulo
    [J]. INTERNATIONAL JOURNAL OF ONLINE AND BIOMEDICAL ENGINEERING, 2020, 16 (04) : 63 - 71
  • [10] Physical Rehabilitation based on Smart Wearable and Virtual Reality Serious Game
    Alexandre, Ricardo
    Postolache, Octavian
    Girao, Pedro Silva
    [J]. 2019 IEEE INTERNATIONAL INSTRUMENTATION AND MEASUREMENT TECHNOLOGY CONFERENCE (I2MTC), 2019, : 1580 - 1585