共 50 条
- [31] GPU-based cell projection for large structured data sets [J]. GRAPP 2007: PROCEEDINGS OF THE SECOND INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, VOL GM/R, 2007, : 312 - 319
- [32] Seamless Patches for GPU-Based Terrain Rendering [J]. WSCG 2007, FULL PAPERS PROCEEDINGS I AND II, 2007, : 201 - 208
- [33] GPU-based rendering for deformable translucent objects [J]. VISUAL COMPUTER, 2008, 24 (02): : 95 - 103
- [34] GPU-based rendering for deformable translucent objects [J]. The Visual Computer, 2008, 24 : 95 - 103
- [35] Realistic water modeling and GPU-based rendering [J]. 15TH INTERNATIONAL CONFERENCE ON ADVANCED TRENDS IN RADIOELECTRONICS, TELECOMMUNICATIONS AND COMPUTER ENGINEERING (TCSET - 2020), 2020, : 808 - 811
- [36] Seamless patches for GPU-based terrain rendering [J]. The Visual Computer, 2009, 25 : 197 - 208
- [37] Seamless patches for GPU-based terrain rendering [J]. VISUAL COMPUTER, 2009, 25 (03): : 197 - 208
- [38] GPU-Based multi-view rendering [J]. 3RD ANNUAL INTERNATIONAL CONFERENCE ON COMPUTER GAMES, MULTIMEDIA & ALLIED TECHNOLOGIES (CGAT 2010), 2010, : 273 - 278
- [40] GPU-based Appearance Preserving Trimmed NURBS Rendering [J]. JOURNAL OF WSCG, 2006, 2006, 14 (1-3): : 1 - 8