Augmented Reality to Facilitate Learning of the Acoustic Guitar

被引:10
|
作者
Martin-Gutierrez, Jorge [1 ]
Del Rio Guerra, Marta Sylvia [2 ]
Lopez-Chao, Vicente [3 ]
Soto Gastelum, Rene Hale [2 ]
Valenzuela Bojorquez, Jose Fernando [2 ]
机构
[1] Univ La Laguna, Dept Tech & Projects Engn & Architecture, Tenerife 38071, Spain
[2] Univ Monterrey, Dept Comp Sci, San Pedro Garza Garcia 66238, Nuevo Leon, Mexico
[3] Univ A Coruna, Dept Architectural Graph, Coruna 15001, Spain
来源
APPLIED SCIENCES-BASEL | 2020年 / 10卷 / 07期
关键词
augmented reality; user experience; musical instrument; interaction design; human computer interaction; 3D graphics; GENDER;
D O I
10.3390/app10072425
中图分类号
O6 [化学];
学科分类号
0703 ;
摘要
Many people wishing to learn a musical instrument opt to learn using alternative or informal methods instead of the traditional Master-Apprentice model that requires a greater cognitive load. This paper presents an augmented reality (AR)-based application designed to teach and train guitar chords, with the novelty that it is also used to teach short melodies consisting of four chord transitions so that users have to change hand and finger positions. The app uses high-quality 3D models of an acoustic guitar and animated hand to indicate correct finger positions and the movements required when changing from one chord to another. To follow the animated instructions, the learner overlaps the 3D model onto the neck of the physical guitar and his or her own hand. A system usability scale (SUS) questionnaire was used to measure the usability of the application. A score of 82.0 was obtained, which is higher than the average of 68 points that indicates the application is good from a user experience perspective, thus satisfying the purpose for which it was created. Having analysed the data for both groups-individuals with no prior experience of playing a musical instrument versus individuals with prior experience-it was concluded that the application provided a useful learning approach for all participants involved in the study, regardless of experience. That said, those possessing prior experience of playing an instrument learnt faster. It should be noted that the research revealed significant difference in learning by gender, with male participants learning faster than female participants. Similar results have been detected in other research performed in the field of music, as well as in other fields. As this study required spatial reasoning when viewing the 3D model, the differences identified this case may well have arisen as a consequence of differences in men and women's spatial awareness, thereby leaving open an alternative line of research.
引用
收藏
页数:14
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